Virtual Roundtable System Using Spatialized Audio and Video

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Solution Overview

Problem

Current video conferencing techniques require dedicated physical space and permanent equipment, leading to high installation and maintenance costs, and do not provide an immersive experience for remote participants.

Innovation Solution

The virtual roundtable (VRT) system allows geographically separated participants to collaborate using standard workstations, employing image morphing techniques and head-related transfer functions (HRTFs) to deliver spatialized video and audio streams, creating an immersive experience without the need for costly technology upgrades.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If dedicated physical space and permanent video conferencing equipment are used, then video conference calling can be conducted, but installation and maintenance costs increase

Engineering Contradiction:
Improvevideo conference calling capabilityVSAvoidinstallation and maintenance costs
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent creates a virtual copy of a physical conference room environment using software-based virtual reality technology. Instead of requiring actual physical conference rooms and dedicated hardware, the system renders a virtual 3D environment that replicates the collaborative experience, thereby eliminating the need for expensive physical infrastructure while maintaining the core functionality of face-to-face communication

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical/physical system of dedicated conference rooms and permanent equipment with a software-based virtual reality system. The virtual environment is generated through computer graphics and can be accessed from any standard workstation, substituting physical infrastructure with digital simulation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of manufacture

If standard workstations are used for virtual collaboration, then equipment costs are reduced, but immersive experience is compromised

Engineering Contradiction:
Improveequipment costsVSAvoidimmersive experience
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The patent transitions from traditional 2D video conferencing interfaces to a full 3D virtual reality environment. By adding the third dimension and spatial depth, participants are immersed in a realistic conference room setting where avatars are positioned around a virtual table, creating a much more engaging and natural collaborative experience that standard 2D screens cannot provide

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent fundamentally changes the spatial and visual parameters of the user interface by implementing a 360-degree virtual environment with dynamic camera angles, spatial audio, and realistic lighting. These parameter changes transform the ordinary workstation experience into an immersive virtual presence, making participants feel as though they are truly in the same physical space

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If spatialized video and audio streams are delivered using image morphing and HRTFs, then immersive collaboration is achieved, but processing complexity increases

Engineering Contradiction:
Improveimmersive collaborationVSAvoidprocessing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent pre-calculates and stores head-related transfer functions (HRTFs) for various spatial positions before runtime. These pre-computed audio filters are then applied in real-time based on the user's head orientation and avatar positions, significantly reducing the computational burden during actual video conferences while maintaining high-fidelity spatial audio immersion

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9900555B1VRT: virtual round table
Publication Date: 2018.02.20 FLORIDA INTERNATIONAL UNIVERSITY
  • US9900555B1 patent drawing
  • US9900555B1 patent drawing
  • US9900555B1 patent drawing

AI summary

Systems and methods for virtual collaboration between participants in remote locations are provided. A system can include a computing device, a display, a plurality of cameras, a microphone, at least one speaker or headset, a sensor, and a computer-readable medium having software stored thereon for generating a virtual roundtable experience for the user.