Virtual Scenario Presentation Device for Predictive Environment Visualization

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Solution Overview

Problem

Existing augmented and virtual reality technologies lack the ability to efficiently visualize and present possible outcome scenarios of prospective activities, failing to provide useful tools for resource management and immersive visual representations.

Innovation Solution

A virtual scenario presentation device that generates and presents immersive visual representations of potential outcomes based on selectable activities, using an activity data repository, network interface, and processor to determine anticipated changes in environments and resource consumption over time, facilitating more accurate and interpretable visualizations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional augmented reality and virtual reality technology is used to present virtual environments, then user amusement is provided, but the systems lack utility for visualizing possible outcome scenarios and resource management

Engineering Contradiction:
Improveutility of virtual representationsVSAvoidinformation about possible outcomes
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system performs preliminary actions by predicting and visualizing possible future outcomes of activities before the user actually engages in them. The scenario presentation device generates projected environment representations showing anticipated changes to environments, items, and resources over time periods, allowing users to see potential consequences before making decisions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates virtual copies of potential future states through projected environment representations. These representations are virtual replicas showing how environments, items, and resources may appear or change in the future, allowing users to interact with and analyze these copies without affecting real-world conditions.

Inventive Principle:
Principle #26Copying

2Loss of information

If detailed information about possible activity outcomes is provided, then decision-making utility is improved, but system complexity increases

Engineering Contradiction:
Improveinformation about resource consumptionVSAvoidcomplexity of scenario presentation system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system segments information about possible outcomes into distinct categories including projected environment changes, resource consumption data, and temporal progression. Each aspect is presented separately through selectable time periods and activity options, allowing users to focus on specific information segments rather than overwhelming comprehensive data.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The scenario presentation device serves multiple functions within a single system: it predicts environment changes, calculates resource consumption, displays visual representations, and allows comparative analysis of different activities. This multi-functionality consolidates what would otherwise require multiple separate systems into one unified device.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12014030B2System for predictive virtual scenario presentation
Publication Date: 2024.06.18 BANK OF AMERICA CORP
  • US12014030B2 patent drawing
  • US12014030B2 patent drawing
  • US12014030B2 patent drawing

AI summary

A scenario presentation device presents, in an electronic display, selectable for possible activities. The device receives a selection of a first scenario option. The selected first scenario option corresponds to a selected activity that includes an action involving an item to be performed over a period of time. The device determines anticipated changes to the environment over the period of time. Using the anticipated changes to the environment over the period of time, a projected environment representation is determined for the selected activity. The projected environment representation includes one or more images depicting changes to the environment. The projected environment representation is presented in the electronic display.