Dynamic Visibility Adjustment for Virtual Scene Auxiliary Information

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Solution Overview

Problem

In virtual scenes, such as gaming environments, the display of complex information reduces human-computer interaction efficiency due to excessive function entrances, controls, and prompts, making it difficult for users to focus on operation controls and interact effectively.

Innovation Solution

The method involves displaying scene auxiliary information with lower visibility than operation controls, adjusting visibility based on field of view adjustments, and restoring visibility when the adjustment operation ends, allowing users to focus on operation controls and improve interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If scene auxiliary information is displayed with high visibility, then information completeness is improved, but user focus on operation control deteriorates

Engineering Contradiction:
Improveinformation completenessVSAvoiduser focus on operation control
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent applies dynamics by making the visibility of scene auxiliary information adjustable rather than static. The system dynamically changes the visibility state of auxiliary information based on user interaction context - displaying it when the virtual object is stationary or in simple states, and hiding it when the virtual object performs complex actions or the user needs focused control. This resolves the contradiction by allowing information completeness when needed while maintaining user focus when operation control is prioritized.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies local quality by differentiating the display characteristics of different information elements. Operation controls maintain high visibility and prominence regardless of virtual object state, while scene auxiliary information's visibility is selectively adjusted based on context. This creates a hierarchical information display where critical controls remain always accessible while auxiliary information adapts its visibility, resolving the contradiction between information completeness and operational focus.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If all function entrances, controls, and prompts are displayed simultaneously, then system functionality is improved, but human-computer interaction efficiency deteriorates

Engineering Contradiction:
Improvesystem functionalityVSAvoidhuman-computer interaction efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent applies taking out by selectively extracting and hiding non-essential scene auxiliary information from the display when it would interfere with user interaction. Rather than removing functionality, the system extracts only the visual elements that are not currently needed for the user's task, keeping them available but invisible. This maintains full system functionality while improving interaction efficiency by reducing visual clutter during critical interaction moments.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies periodic action by rhythmically showing and hiding scene auxiliary information based on the virtual object's state transitions. The auxiliary information is displayed during periods when the virtual object is idle or in simple states, and hidden during periods when complex interactions are occurring. This periodic visibility adjustment maintains information availability while optimizing interaction efficiency at different time periods.

Inventive Principle:
Principle #19Periodic action

3Loss of information

If scene auxiliary information is always visible, then information availability is improved, but display resource utilization deteriorates

Engineering Contradiction:
Improveinformation availabilityVSAvoiddisplay resource utilization
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The patent applies dynamics by transitioning the display state of scene auxiliary information from always-visible to conditionally-visible. The system dynamically evaluates the virtual object's current state and user interaction context, then adjusts whether auxiliary information consumes display resources. This maintains information availability when the virtual object is in states where such information is relevant, while conserving display resources during interactions where auxiliary information would be redundant or distracting.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240307776A1Method and apparatus for displaying information in virtual scene, electronic device, storage medium, and computer program product
Publication Date: 2024.09.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240307776A1 patent drawing
  • US20240307776A1 patent drawing
  • US20240307776A1 patent drawing

AI summary

This application provides a method for displaying information in a virtual scene performed by an electronic device. The method includes: displaying scene auxiliary information of the virtual scene and an operation control of the virtual scene, the operation control being configured to control an action of a virtual object in the virtual scene; while adjusting content in a field of view of the virtual object in response to an adjustment operation of the field of view of the virtual object through the operation control: adjusting visibility of the scene auxiliary information, wherein the adjusted visibility of the scene auxiliary information is lower than visibility of the operation control; and restoring the visibility of the scene auxiliary information when the adjustment operation of the field of view ends.