Virtual Scene Beam Display for Accurate Launcher Aiming

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Solution Overview

Problem

In shooting games, the small and light-colored crosshair used for aiming virtual prop launchers makes it difficult to accurately aim in complex game scenes, leading to low hit rates, excessive game time, and resource wastage due to repeated adjustments, affecting the game experience and terminal endurance.

Innovation Solution

A virtual beam emitter is displayed based on a mounting operation, assisting the virtual prop launcher in aiming by emitting a beam to the aim position, allowing users to select the mounting position freely, enhancing aiming accuracy and reducing the need for repeated adjustments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a small and light-colored crosshair is used for aiming, then the display interface remains simple, but the aiming accuracy decreases and the difficulty of detecting the crosshair increases in complex game scenes

Engineering Contradiction:
Improvedisplay interface complexityVSAvoidaiming accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent changes the color characteristics of the crosshair from light-colored to high-contrast colors (such as bright red or yellow) to improve detectability against complex game scene backgrounds, directly addressing the contradiction between interface simplicity and aiming accuracy

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent adds a beam projection dimension to the traditional 2D crosshair display, extending the aiming indicator into the 3D virtual scene space through beam projection from the crosshair position, thereby improving aim position identification without significantly increasing interface complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If a small and light-colored crosshair is used, then the display remains unobtrusive, but the time required for repeated adjustments increases excessively

Engineering Contradiction:
Improvedisplay interface complexityVSAvoidadjustment time
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

By changing the crosshair color to high-contrast options and adding beam projection, the patent enables single-attempt accurate aiming, eliminating the need for repeated adjustments and the associated time loss

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The beam projection acts as an intermediary visual cue that bridges the gap between the crosshair position and the actual aim target, allowing players to quickly and accurately identify the correct aim position without repeated trial adjustments

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If repeated debugging adjustments are made to aim effectively, then the aiming accuracy improves, but the terminal power consumption increases and endurance decreases

Engineering Contradiction:
Improveaiming accuracyVSAvoidterminal power consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The enhanced crosshair visibility through color changes and beam projection achieves accurate aiming in fewer attempts, reducing the total processing time and power consumption of the terminal while maintaining high aiming accuracy

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The beam projection system provides self-service by automatically indicating the correct aim position based on the crosshair location, eliminating the need for player trial-and-error adjustments and the associated power consumption

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12462510B2Virtual scene-based beam display method, apparatus, and device, and storage medium
Publication Date: 2025.11.04 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12462510B2 patent drawing
  • US12462510B2 patent drawing
  • US12462510B2 patent drawing

AI summary

A virtual scene-based beam display method includes displaying a virtual scene with a target virtual object and a virtual prop launcher held by the target virtual object displayed in the virtual scene, and in response to a mounting operation for the virtual prop launcher in the virtual scene, displaying a mounted virtual beam emitter based on a target mounting position determined by the mounting operation. The virtual beam emitter is configured to assist the virtual prop launcher in aiming. The method further includes displaying a beam emitted by the virtual beam emitter in the virtual scene based on the target virtual object, the virtual prop launcher, and the target mounting position. The beam points to an aim position of the virtual prop launcher.