Virtual Scene Control Interface Adaptation

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Solution Overview

Problem

In virtual scenes, especially virtual meeting environments, the increasing number of functions leads to a large set of controls, making it difficult for users to select and activate the appropriate controls, thereby affecting user experience and usability.

Innovation Solution

Determine an interaction mode associated with the virtual scene and present a set of controls in proximity to the virtual avatar's hand based on that mode, allowing users to activate functions through gestures, thereby simplifying the selection process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the number of functions in virtual scenes is increased to provide more comprehensive features, then the functionality and versatility are improved, but the number of controls increases making it difficult for users to select and activate appropriate controls

Engineering Contradiction:
ImprovefunctionalityVSAvoidcontrol selection difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the control interface by displaying different sets of controls based on the detected interaction mode. Instead of showing all controls simultaneously, the system divides controls into mode-specific groups (e.g., collaboration mode, presentation mode, creative mode), allowing users to see only relevant controls for the current task context.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic control display by detecting user gestures and interaction patterns to automatically adjust which controls are shown. The control set changes dynamically based on the detected interaction mode, transitioning between different control configurations without requiring manual mode switching from users.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If all controls are displayed simultaneously to provide access to all functions, then the completeness of control access is improved, but the interface complexity and user cognitive load increase

Engineering Contradiction:
Improvecontrol accessibilityVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies local quality by providing different control interfaces for different interaction modes. Each mode receives a customized control set tailored to its specific functions, rather than all controls being uniformly displayed. This allows the interface to be simple in each local context while maintaining comprehensive functionality across different modes.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs preliminary action by pre-organizing controls into mode-specific sets based on the detected interaction context. Before users need to select controls, the system has already filtered and presented only the relevant controls for the current interaction mode, reducing the search space and cognitive load.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If gesture-based control activation is implemented to simplify interaction, then the ease of operation is improved, but the precision of control selection may be reduced

Engineering Contradiction:
Improveinteraction simplicityVSAvoidcontrol selection precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent incorporates feedback mechanisms where the system detects gestures and provides visual confirmation of the detected interaction mode and selected controls. This feedback loop allows users to verify that their gesture was correctly interpreted, enabling correction if needed, thus maintaining precision while keeping the interaction simple.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent implements multi-functionality by using gesture recognition to handle multiple control selection tasks. The same gesture detection mechanism works across different interaction modes and control types, providing a universal and simple interaction method that maintains precision through context-aware interpretation of gestures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240288933A1Method, apparatus, device and medium for interacting in a virtual scene
Publication Date: 2024.08.29 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240288933A1 patent drawing
  • US20240288933A1 patent drawing
  • US20240288933A1 patent drawing

AI summary

According to embodiments of the disclosure, a method, apparatus, device, and storage medium for interacting in a virtual scene are provided. The method includes determining an interaction mode associated with a virtual scene. In response to detecting a predetermined gesture associated with a virtual avatar in the virtual scene, a set of controls associated with the virtual scene is presented in proximity to a hand of the virtual avatar, and the set of controls is determined at least based on the interaction mode. Therefore, the set of controls may be configured in accordance with the interaction mode of the virtual scene, thereby improving the usability of the provided controls, reducing the difficulty and consumption of selecting controls from the set of controls, and improving user experience.