Virtual Scene Counter Control for Multi-Account Object Tracking

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Solution Overview

Problem

Existing virtual scene interaction methods, such as in games, require users to manually check and calculate the types and numbers of virtual objects used by other players, leading to inefficient interaction processes, increased waiting time, and resource consumption.

Innovation Solution

An interaction processing method that displays a counter button in the virtual scene, allowing users to view the number of used and allowed virtual objects of each type through a counter control, reducing the need for manual calculation and server resource consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If users manually check and calculate virtual objects of each user, then they can obtain accurate information about virtual object types and numbers, but it results in increased operation time and server resource consumption

Engineering Contradiction:
Improveaccuracy of virtual object informationVSAvoiduser operation time and server waiting time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent introduces a counter control as an intermediary component that automatically collects and displays virtual object information from multiple users. This mediator eliminates the need for manual checking by other users, as the counter control aggregates the data and presents it in a readily accessible format, thereby maintaining measurement precision while significantly reducing operation time and server resource consumption

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The counter control performs self-service by automatically tracking and updating virtual object information without requiring other users to manually check each user's virtual objects. The system serves itself by maintaining an internal record of virtual object usage, which is then displayed to users when they interact with the counter control, eliminating the need for them to perform time-consuming manual calculations

Inventive Principle:
Principle #25Self-service

2Loss of information

If users check information pages of each user manually, then they can obtain detailed virtual object data, but it causes increased server resource consumption

Engineering Contradiction:
Improvecompleteness of virtual object informationVSAvoidserver resource consumption
Core Design Contradiction:
Loss of informationVSLoss of energy

Solution Approach 1:

The patent merges the information retrieval process by consolidating virtual object data from multiple users into a single counter control interface. Instead of requiring users to access individual information pages separately, the counter control combines all relevant data into one unified display, ensuring information completeness while significantly reducing server resource consumption by eliminating multiple separate data retrieval operations

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary action by pre-collecting and storing virtual object information in the counter control before users need to query it. The counter control maintains an up-to-date record of virtual object usage across all users, so when a user interacts with the counter control, the information is already prepared and available, eliminating the need for real-time server queries and reducing resource consumption

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12605629B2Interaction processing method and apparatus for virtual scene, electronic device, computer-readable storage medium, and computer program product
Publication Date: 2026.04.21 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12605629B2 patent drawing
  • US12605629B2 patent drawing
  • US12605629B2 patent drawing

AI summary

Provided are an interaction processing method and apparatus for a virtual scene, an electronic device, a non-transitory computer-readable storage medium, and a computer program product. The method includes: displaying a virtual scene, the virtual scene including identifiers of a plurality of accounts, and each account being capable of using at least one virtual object to interact with at least one virtual object used by another account; displaying a counter button; and in response to a trigger operation on the counter button, displaying a counter control comprising a number of virtual objects of each type that have been used and a total number of virtual objects of the type that are allowed to be used.