Virtual Scene Display Method for Multi-User Editing

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Solution Overview

Problem

Existing technologies require virtual operation objects to create separate private scenes for custom design and editing of virtual model objects, limiting interaction and exposure in virtual scenes.

Innovation Solution

A display method and apparatus for virtual scenes that allow virtual operation objects to move into designated areas within virtual scenes, loading and displaying virtual model objects present in those areas, enabling multiple objects to edit and interact with each other in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a separate private scene is created for virtual operation objects to perform custom design, then the virtual operation objects can edit virtual model objects freely, but the content of custom designs cannot be displayed in areas where interaction is allowed and system resources are consumed

Engineering Contradiction:
Improvecustom design freedomVSAvoidscene structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the private scene and public scene into a single integrated virtual scene. The server provides a unified scene management mechanism that allows virtual operation objects to perform custom designs in public areas without requiring separate private scene creation. This integration eliminates the need for exclusive entrances and separate scene structures, enabling direct display of custom designs in interactive areas while reducing system resource consumption.

Inventive Principle:
Principle #5Merging (Combining)

2Loss of information

If an exclusive entrance is provided to view virtual operation object designs, then the custom designs can be viewed, but the interaction and exposure of virtual operation objects is limited

Engineering Contradiction:
Improvedesign visibilityVSAvoidinteraction accessibility
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent implements a universal scene management mechanism where the same virtual scene serves multiple functions: it is both the public interactive area and the private custom design area. Virtual operation objects can edit virtual model objects directly in the public area, and their custom designs are automatically visible to other users without requiring exclusive entrances. This multi-functional approach eliminates information loss while maintaining ease of interaction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If separate private scenes are created for each virtual operation object, then custom designs can be made, but system resources are consumed and processing is complicated

Engineering Contradiction:
Improvecustom design capabilityVSAvoidsystem processing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent segments the virtual scene into functional zones (public areas and private areas) while maintaining a unified scene structure. The server manages different regions within the same scene, allowing virtual operation objects to perform custom designs in designated areas without creating separate private scenes. This segmentation approach maintains custom design capability while improving system processing efficiency by avoiding redundant scene creation and management.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250025787A1Display method and apparatus for virtual scene, storage medium, and electronic device
Publication Date: 2025.01.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250025787A1 patent drawing
  • US20250025787A1 patent drawing
  • US20250025787A1 patent drawing

AI summary

A display method for a virtual scene includes: displaying a virtual scene in which a first virtual operation object is located; when the first virtual operation object moves from an exterior of a first area to an interior of the first area, loading, in the virtual scene, virtual model objects currently present in a target area, the target area being located in the interior of the first area, and the target area being configured to allow multiple virtual operation objects to edit virtual model objects in the target area; and displaying a first group of virtual model objects located within a visual range of the first virtual operation object in the target area.