Virtual Scene Entity Transfer Using Proxy Authorization

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Solution Overview

Problem

Existing methods for transferring entity objects in virtual scenes, such as those in metaverse or game applications, are prone to errors due to the transfer of full data, which can lead to inefficiencies and inconsistencies.

Innovation Solution

A data processing method involving proxy creation, authorization transfer, and proxy recycle stages to manage entity replicas in source and destination spaces, allowing for smoother and more accurate transfer processes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If full data of an entity object is transferred to transfer the entity object between spaces, then the entity object transfer can be completed, but transfer errors occur and effectiveness cannot be ensured

Engineering Contradiction:
Improveentity object transfer effectivenessVSAvoidtransfer process complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the entity object transfer process into three distinct stages: proxy creation stage, authorization transfer stage, and proxy recycle stage. Each stage handles specific aspects of the transfer, breaking down the complex full data transfer into manageable, error-resistant steps that improve reliability while maintaining controlled complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces entity replicas as intermediary objects that facilitate the transfer process. Instead of directly transferring full entity object data, the system creates proxies in both source and destination spaces, transfers authorization between them, and uses these intermediaries to ensure reliable transfer without direct manipulation of the original entity object data.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If full data transfer is used to transfer entity object, then transfer can be completed, but various errors are prone to occur

Engineering Contradiction:
Improvetransfer completion efficiencyVSAvoidtransfer accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent creates entity replicas (copies) of the entity object in both the source space and destination space. These replicas serve as temporary representations that can be manipulated and transferred without affecting the original entity object, enabling efficient transfer completion while maintaining transfer accuracy through the use of these copy objects.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements a feedback mechanism where the system waits for confirmation that the entity replica has been successfully created in the destination space before proceeding with authorization transfer. This feedback loop ensures that each step is verified before moving to the next, preventing errors while maintaining efficient transfer completion.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If entity object transfer is performed by packaging full data, then transfer can be achieved, but effectiveness of entity object transfer cannot be ensured

Engineering Contradiction:
Improvetransfer operation simplicityVSAvoidentity object transfer effectiveness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent divides the transfer operation into three clear, sequential stages with distinct operations in each stage. This segmentation makes the transfer process easier to operate and monitor while simultaneously improving effectiveness by isolating potential failure points and enabling targeted error handling in each stage.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses entity replicas as intermediary objects that simplify the transfer operation. Instead of directly manipulating the original entity object, the system operates on these replica objects, making the transfer process easier to control while ensuring effectiveness through the structured interaction between source and destination replicas.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250239013A1Data processing method and apparatus for virtual scene
Publication Date: 2025.07.24 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250239013A1 patent drawing
  • US20250239013A1 patent drawing
  • US20250239013A1 patent drawing

AI summary

A data processing method and apparatus for a virtual scene are disclosed. The method comprises: displaying a virtual scene comprising an entity object. The method also comprises determining a source space and a destination space for transferring the entity object. The method also comprises performing proxy creation on the entity object in the source space to obtain a first entity replica of the entity object and performing proxy creation on the entity object in the destination space to obtain a second entity replica of the entity object. Further, the method comprises performing authorization transfer on the first entity replica and the second entity replica to obtain a first transferred entity replica and a second transferred entity replica, and performing proxy recycle on the first transferred entity replica and the second transferred entity replica.