Virtual Scene Expression Reply Mechanism
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Solution Overview
Problem
In multiplayer online battle arena (MOBA) games, the current methods for sending expressions are cumbersome, requiring users to open a chat window, select an expression, and click a send control, leading to inefficient human-computer interaction.
Innovation Solution
An expression display method and apparatus that allows for the direct display of expressions in a virtual scene in response to interaction events, enabling users to quickly reply to expressions without opening a chat window by performing operations on the displayed expressions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users open a chat window to send expressions, then expressions can be communicated between players, but the operation becomes cumbersome and time-consuming
Solution Approach 1:
The patent merges the expression sending function directly into the virtual scene interface. When a player receives an expression in the virtual scene, they can directly interact with it (click, hover) to send reply expressions without switching to a separate chat window. This integration eliminates the need for multiple interface transitions and reduces operational steps.
Solution Approach 2:
The system pre-loads expression options and interaction mechanisms into the virtual scene before the player needs to respond. Expression bubbles are ready for immediate interaction, and the interface automatically provides relevant expression options based on the received expression type, allowing players to respond quickly without searching through multiple menus.
2Adaptability or versatility
If users select expressions from a chat window, then expressions can be replied to, but the interaction process becomes complex
Solution Approach 1:
The patent applies local quality by providing expression selection and interaction capabilities specifically at the location where the received expression is displayed in the virtual scene. Each expression bubble has localized interaction elements (click areas, hover effects) that provide context-specific reply options directly where the expression appears, rather than requiring a centralized chat interface.
Solution Approach 2:
The expression system serves itself by automatically providing relevant reply options based on the received expression. When a player receives an expression, the system automatically generates appropriate reply expression options and makes them available for selection, reducing the need for players to manually search through all possible expressions.
3Productivity
If expressions are displayed in the virtual scene, then interaction efficiency improves, but the virtual scene becomes more complex
Solution Approach 1:
The patent segments the expression display function from the main virtual scene by using overlay elements, bubbles, or floating panels that sit on top of the game interface. This allows expression interactions to be handled through separate, dedicated UI elements that don't interfere with the underlying game graphics and gameplay, maintaining virtual scene simplicity while adding expression capabilities.
Data Source
AI summary
An expression display method in a virtual scene includes: displaying a virtual scene with a controlled virtual object displayed in the virtual scene; displaying a first expression corresponding to a first interaction event in the virtual scene in response to that the first interaction event happens in the virtual scene, the first interaction event being an interaction event associated with a first virtual object, the first virtual object being a virtual object in the same team as the controlled virtual object; and displaying a second expression in the virtual scene in response to an operation on the first expression, the second expression being used for replying to the first expression.


