Virtual Scene Interaction Control With Press-Select-Release Input

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Solution Overview

Problem

Existing human-computer interaction methods in virtual scenes require multiple operations to select and interact with specific objects, leading to low efficiency and resource utilization.

Innovation Solution

An interaction method where a press operation on an interaction control places it in a pressed state, allowing a selection operation for an object, which is then automatically interacted with upon releasing the press, integrating selection and interaction into a single control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If multiple operations are used to select and interact with objects, then the interaction can be performed with precise control, but the human-computer interaction efficiency decreases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidnumber of operations
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines the selection operation and interaction operation into a single press operation. When the user presses the interaction control, the system automatically selects the corresponding interaction object and executes the interaction, eliminating the need for separate selection and interaction steps. This merging of operations directly improves interaction efficiency while reducing the complexity of the interaction process.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The interaction control is designed to perform multiple functions: it serves as both the selection control and the interaction trigger. By making the interaction control universal, the system eliminates the need for separate selection controls and interaction controls, thereby reducing the number of operations required and improving overall interaction efficiency.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If separate selection control and interaction control are provided, then the selection and interaction can be performed independently, but the device display resources are wasted

Engineering Contradiction:
Improveselection flexibilityVSAvoiddisplay resource utilization
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The interaction control is designed to perform multiple functions: it serves as both the selection control and the interaction trigger. By making the interaction control universal, the system eliminates the need for separate selection controls and interaction controls, thereby reducing the number of operations required and improving overall interaction efficiency.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines the selection operation and interaction operation into a single press operation. When the user presses the interaction control, the system automatically selects the corresponding interaction object and executes the interaction, eliminating the need for separate selection and interaction steps. This merging of operations directly improves interaction efficiency while reducing the complexity of the interaction process.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250229171A1Interaction method and apparatus in virtual scene, electronic device, computer-readable storage medium, and computer program product
Publication Date: 2025.07.17 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250229171A1 patent drawing
  • US20250229171A1 patent drawing
  • US20250229171A1 patent drawing

AI summary

This application provides an interaction method in a virtual scene performed by an electronic device. The method includes: displaying a plurality of interaction objects and at least one interaction control in a virtual scene; controlling, in response to a press operation for a first interaction control, the first interaction control to be in a pressed state; controlling, in response to a selection operation for a first interaction object that is triggered based on the first interaction control in the pressed state, the first interaction object to be in a selected state; and performing, in response to a release operation for the press operation, an interaction operation associated with the first interaction control for the first interaction object.