Virtual Scene Map Interaction Using Layered Transparency
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Solution Overview
Problem
Current display technologies for virtual scenes, particularly 2D grid maps, face challenges in providing a realistic perspective effect while maintaining low resource consumption, as 3D grid maps are costly and resource-intensive, and 2D maps lack visual depth and cannot effectively represent vast exploration regions.
Innovation Solution
A method that adjusts the virtual scene by displaying a ground layer and grid layer with specific transparencies, controlling angles between planes and the screen to create a layered visual effect, allowing for a 3D perspective without the need for a 3D grid map, using 2D materials to implement a three-dimensional perspective effect and reduce resource consumption.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If a 3D grid map is used to achieve realistic perspective effect, then visual perception depth is improved, but development cost and resource consumption increase
Solution Approach 1:
The patent applies dimensionality change by tilting the 2D grid map plane relative to the screen plane, creating a perspective effect that simulates 3D depth. The grid layer is rotated around a reference axis, transforming a flat 2D display into a perspective view that gives visual depth without requiring actual 3D graphics rendering, thus resolving the contradiction between visual perception depth and resource consumption
Solution Approach 2:
The patent uses a 2D grid map as a simplified copy or representation of a 3D environment. Instead of rendering actual 3D models and terrain, the system creates a 2D overhead view with perspective transformation that copies the essential spatial relationships and depth cues of a 3D map, achieving visual depth effect with minimal resource consumption
2Use of energy by moving object
If a 2D grid map is used to reduce resource consumption, then resource usage is improved, but visual perception depth deteriorates
Solution Approach 1:
The patent introduces a perspective dimension by tilting the 2D grid map plane relative to the screen. The grid layer is rotated around a reference axis passing through the origin, creating a perspective transformation that adds visual depth to the otherwise flat 2D display, thereby improving visual perception depth while maintaining low resource usage
3Shape
If transparency values are adjusted for ground layer and attachment layer, then layered visual effect is improved, but rendering complexity increases
Solution Approach 1:
The patent applies local quality by assigning different transparency values to different layers (grid layer, ground layer, attachment layer) based on their specific visual requirements. Each layer's transparency is independently controlled to achieve the desired layered effect, allowing fine-grained visual control without requiring complex global rendering adjustments
Data Source
AI summary
This application provides a method for adjusting a virtual scene performed by an electronic device. The method includes: receiving a scale operation on a virtual scene in a global state; in accordance with a determination that a scale ratio corresponding to the scale operation is in a scale ratio interval corresponding to an enlarged state: causing a first angle between the screen and a first plane on which an enlarged state canvas is located, the enlarged state canvas comprising a ground layer and a grid layer, wherein the grid layer including a plurality of grids is displayed grid layer based on first transparency and the ground layer including a ground material of the virtual scene is displayed grid layer based on second transparency; and displaying an attachment layer above the ground layer on a second plane based on third transparency, wherein the second plane is parallel to the screen.


