Virtual Scene Map Position Marking Control for Point-to-Point Messaging
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Solution Overview
Problem
Existing virtual scene communication technologies do not provide an efficient solution for point-to-point message transmission, often causing interference among team members due to broadcast nature of messages, especially when terminal devices lack voice communication hardware.
Innovation Solution
A method and apparatus for message processing in a virtual scene that uses a map interface to display position marking controls for virtual objects within the same camp, allowing users to move these controls to instruct other objects to specific positions, thereby transmitting messages directly and efficiently without the need for voice or text input.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If messages are transmitted to all members in a same camp or team, then communication coverage is improved, but irrelevant team members are disturbed by unnecessary messages
Solution Approach 1:
The message transmission function is segmented into targeted point-to-point transmission and broadcast transmission. The map interface is segmented to show only relevant teammates within the current region, allowing selective communication without disturbing irrelevant team members.
Solution Approach 2:
The message transmission adapts to local conditions by displaying position marking controls only for teammates within the current map region. This localizes the communication scope to where it is actually needed, preventing irrelevant team members from being disturbed.
2Productivity
If voice communication is used for efficient point-to-point communication, then message transmission efficiency is improved, but terminal devices without voice communication hardware cannot use this method
Solution Approach 1:
The map interface and position marking control system serve multiple functions: they display teammate positions, enable point-to-point message transmission, and provide visual communication guidance. This universal interface works across all device types regardless of voice communication hardware availability.
Solution Approach 2:
The position marking control on the map interface acts as an intermediary that translates user intent into directed messages. Instead of requiring direct voice communication, the system uses the visual map interface as a mediator to convey communication intent to the target teammate.
3Adaptability or versatility
If text input is used for message transmission, then device compatibility is improved, but message transmission time increases
Solution Approach 1:
The system performs preliminary action by pre-displaying position marking controls for all relevant teammates on the map interface. Users can directly select and drag these pre-positioned controls to send messages, eliminating the need for text composition and reducing message transmission time while maintaining device compatibility.
Data Source
AI summary
This application provides a method and an apparatus for message processing in a virtual scene, an electronic device, a computer-readable storage medium, and a computer program product. The method includes: causing display of a map of at least partial region of the virtual scene on a map interface corresponding to a first virtual object; causing display of, in response to at least one second virtual object appearing in the partial region, a position marking control configured to represent a first position at which the second virtual object is currently located in the map, the second virtual object being any virtual object belonging to the same camp as the first virtual object; and moving the position marking control from the first position to a second position in response to a movement operation performed on the position marking control, and transmitting a message to the second virtual object, the message being configured for instructing the second virtual object to arrive at the second position and execute an instruction.


