Virtual Scene Presentation on Physical Objects in Mixed Reality
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Solution Overview
Problem
Current virtual scene presentation in Mixed Reality is inflexible, allowing only a single virtual scene to be rendered in a specific space, failing to meet diverse user experience requirements.
Innovation Solution
A method that identifies a physical object set in an environment space, determines a scene type, obtains a virtual scene set associated with that type, and presents the virtual scene on the physical objects, enabling flexible combination of physical objects to render various virtual scenes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single virtual scene is rendered based on a proprietary solution for a specific space, then the rendering solution is simple and focused, but it cannot enable users to experience diversified virtual scenes in the same space
Solution Approach 1:
The patent applies universality by creating a rendering solution that can handle multiple virtual scene types (educational, entertainment, training, etc.) within the same physical space. The system identifies physical objects, determines scene types, and selects from pre-configured virtual scene sets, allowing one rendering system to serve multiple purposes rather than requiring separate proprietary solutions for each scene type.
Solution Approach 2:
The patent segments the virtual scene rendering into modular components: physical object identification, scene type determination, virtual scene selection, and rendering presentation. This segmentation allows the system to handle complexity by breaking down the rendering process into manageable steps, each handled by specialized modules that work together to achieve diverse virtual scene experiences.
2Adaptability or versatility
If a proprietary rendering solution is used for a specific space, then the rendering is optimized for that space, but it cannot meet diversified experience requirements
Solution Approach 1:
The patent applies preliminary action by pre-configuring multiple virtual scene sets associated with different scene types before the actual rendering occurs. The system pre-identifies physical objects and pre-determines scene types, so that when rendering is needed, the appropriate virtual scene can be quickly selected and presented without complex real-time configuration, making the system easier to implement for diverse experiences.
3Adaptability or versatility
If multiple virtual scenes are rendered in the same space, then user experience diversity is improved, but the rendering complexity increases
Solution Approach 1:
The patent applies copying by using pre-configured virtual scene sets that are replicated and selected based on the identified physical objects and determined scene types. Rather than creating unique rendering solutions for each virtual scene, the system copies and reuses pre-prepared virtual scene templates, reducing the complexity of the rendering system while maintaining the ability to present multiple diverse virtual scenes in the same physical space.
Data Source
AI summary
The present disclosure provides a virtual scene presentation method, apparatus, device, and storage medium, the method comprising: identifying a physical object set in an environment space; determining a scene type corresponding to the environment space; obtaining a virtual scene set associated with the scene type; and presenting a virtual scene in the virtual scene set on at least part of physical objects in the physical object set.

