Virtual Scene Interaction Prompting via Proximity Detection

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Solution Overview

Problem

Current human-computer interaction technologies for virtual scenes, particularly in game environments, lack effective methods to push information and enrich interaction methods, leading to a suboptimal user experience.

Innovation Solution

An interaction processing method and apparatus that displays prompt information in a virtual scene when a group of virtual objects advances to a specific location, indicating an interaction event, thereby enhancing user engagement and interaction methods by providing timely and relevant information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If information push methods from shopping or news scenes are used, then information can be pushed in those specific scenes, but the interaction methods in virtual scenes (games) remain insufficient and user experience is not improved

Engineering Contradiction:
Improveinteraction methodsVSAvoidinteraction event information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent segments the virtual scene into multiple regions, each capable of independently displaying prompt information related to interaction events. This allows targeted information delivery to specific areas where players are likely to be engaged, improving interaction methods without overwhelming the user with information everywhere simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces prompt information as an intermediary element between the interaction event and the player. This prompt information serves as a mediator that notifies players about interaction events in a way that enriches the gaming experience while maintaining the core gameplay flow, effectively bridging the gap between information delivery and player engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of time

If prompt information is displayed to notify interaction events, then users can view events timely, but the system complexity increases

Engineering Contradiction:
Improvetime to view interaction eventVSAvoidinformation display system
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent applies local quality by displaying prompt information only in specific regions where interaction events occur or are relevant. Instead of uniformly distributing information across the entire virtual scene, the system concentrates prompt displays in localized areas, reducing the complexity of information management while ensuring timely notification to players.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs preliminary action by pre-positioning prompt information in regions where interaction events are likely to occur or have recently occurred. This allows players to be notified of interaction events before they fully engage with them, reducing the time needed to view relevant information while avoiding the complexity of real-time universal notifications.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240346755A1Interaction processing method and apparatus for virtual scene, electronic device, and storage medium
Publication Date: 2024.10.17 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240346755A1 patent drawing
  • US20240346755A1 patent drawing
  • US20240346755A1 patent drawing

AI summary

In an interaction processing method a virtual scene in an interaction interface is displayed. The virtual scene includes multiple groups, and each of the groups includes at least one virtual object. Based on an advance control operation on a first group, the first group advancing in the virtual scene is displayed. A first prompt information of a first region is displayed based on the first group advancing to a first location and a distance between the first location and the first region in the virtual scene being less than a distance threshold. The first prompt information indicates that a first interaction event between the multiple groups has occurred in the first region.