Virtual Scene Prop Interaction for Skill Control Efficiency

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Solution Overview

Problem

Existing virtual scene interaction technologies are limited in application manners, leading to inefficient use of hardware processing resources and reduced interaction control efficiency.

Innovation Solution

The method involves displaying a first virtual object with a skill in a virtual scene, allowing a scene prop to be separated from a target area and interact with a second virtual object, enhancing interaction control and resource utilization by enriching skill application manners.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual skill interaction is implemented through skill effects only, then the interaction mechanism is simple, but the application manners are limited and interaction control efficiency is reduced

Engineering Contradiction:
Improveapplication manners of virtual skillVSAvoidinteraction mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges skill effects with scene props to form a unified interaction system. When a virtual object releases a skill, the system generates both skill effects and scene props simultaneously. These scene props can be separated from the target scene area and interact with other virtual objects, combining the simplicity of skill effects with the versatility of scene prop interactions to enrich application manners while maintaining a coherent interaction mechanism.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The scene prop serves multiple functions: it acts as both a skill effect carrier and an independent interaction object. After separation from the target scene area, the scene prop can interact with different virtual objects (including the original virtual object and other virtual objects in the scene), providing multi-functional interaction capabilities that expand the application manners of virtual skills.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If scene prop interaction is added to virtual skill, then interaction control efficiency is improved, but hardware processing resources are increased

Engineering Contradiction:
Improveinteraction control efficiencyVSAvoidhardware processing resources
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary action by pre-positioning scene props in the target scene area before the skill interaction occurs. When a virtual object releases a skill, the scene prop is already prepared and can be immediately separated and deployed for interaction. This preliminary preparation reduces the processing overhead during actual skill execution and improves interaction control efficiency without proportionally increasing hardware resource consumption.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically manages scene props by controlling their separation from the target scene area based on skill trigger conditions. The scene prop transitions from a static position in the target area to an active interaction state only when needed, optimizing hardware resource utilization by keeping the system lightweight during non-interaction periods while enabling enhanced interaction capabilities when required.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250352900A1Human-Computer Interaction in Virtual and Interactive Media Applications
Publication Date: 2025.11.20 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250352900A1 patent drawing
  • US20250352900A1 patent drawing
  • US20250352900A1 patent drawing

AI summary

This application provides a method and apparatus for interaction in a virtual scene, an electronic device, a computer-readable storage medium, and a computer program product. The method includes: displaying, by a terminal in the virtual scene, a first virtual object, a second virtual object, a target scene area, and a scene prop located in the target scene area, the first virtual object having a first skill; and controlling, in response to a first trigger operation for the first skill, the scene prop to be separated from the target scene area, and controlling the separated scene prop to interact with the second virtual object in cooperation with the first virtual object.