Virtual Scene Interaction via State Synchronization Area
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Solution Overview
Problem
Existing interaction methods in virtual scenes require a complete invitation acceptance procedure, which affects interaction efficiency and complexity.
Innovation Solution
An interaction method where a first virtual object in a to-be-synchronized state is displayed along with a state synchronization area, and a second virtual object enters this area to trigger interaction between the two accounts without the need for explicit invitation or request.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a complete invitation acceptance procedure is used for interaction between two accounts, then interaction reliability is ensured, but interaction efficiency deteriorates due to the complex procedure
Solution Approach 1:
The system performs preliminary actions by pre-establishing interaction agreements and permissions between accounts before actual interaction occurs. The first account configures interaction settings in advance, creating a state synchronization area that automatically accepts subsequent interactions without requiring real-time invitation and acceptance procedures.
2Ease of operation
If a complete invitation acceptance procedure is implemented, then interaction control is improved, but interaction complexity increases
Solution Approach 1:
The interaction system is segmented into two functional parts: a control plane where the first account configures interaction settings and defines a state synchronization area, and a data plane where the second account automatically interacts by entering the predefined area. This segmentation separates complex control logic from simple execution, reducing overall interaction complexity.
3Reliability
If explicit invitation and acceptance procedures are required, then interaction authorization is ensured, but interaction time is increased
Solution Approach 1:
Authorization is performed in advance when the first account configures the state synchronization area and interaction parameters. This preliminary authorization eliminates the need for real-time invitation and acceptance, allowing the second account to immediately interact upon entering the predefined area, thus reducing interaction time while maintaining authorization reliability.
Data Source
AI summary
An interaction method based on a virtual scene is provided. In the method, a first virtual object in a to-be-synchronized state and a state synchronization area are displayed in a first virtual scene. The first virtual object is controlled by a first user associated with a first account. A second virtual object is displayed outside of the state synchronization area in the virtual scene. The second virtual object is controlled by a second user associated with a second account. When the second virtual object enters the state synchronization area, state representation information indicating that the second virtual object is in the to-be-synchronized state is output.


