Virtual Scene Interaction via State Synchronization Area

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Solution Overview

Problem

Existing interaction methods in virtual scenes require a complete invitation acceptance procedure, which affects interaction efficiency and complexity.

Innovation Solution

An interaction method where a first virtual object in a to-be-synchronized state is displayed along with a state synchronization area, and a second virtual object enters this area to trigger interaction between the two accounts without the need for explicit invitation or request.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a complete invitation acceptance procedure is used for interaction between two accounts, then interaction reliability is ensured, but interaction efficiency deteriorates due to the complex procedure

Engineering Contradiction:
Improveinteraction reliabilityVSAvoidinteraction efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system performs preliminary actions by pre-establishing interaction agreements and permissions between accounts before actual interaction occurs. The first account configures interaction settings in advance, creating a state synchronization area that automatically accepts subsequent interactions without requiring real-time invitation and acceptance procedures.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If a complete invitation acceptance procedure is implemented, then interaction control is improved, but interaction complexity increases

Engineering Contradiction:
Improveinteraction controlVSAvoidinteraction complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The interaction system is segmented into two functional parts: a control plane where the first account configures interaction settings and defines a state synchronization area, and a data plane where the second account automatically interacts by entering the predefined area. This segmentation separates complex control logic from simple execution, reducing overall interaction complexity.

Inventive Principle:
Principle #1Segmentation

3Reliability

If explicit invitation and acceptance procedures are required, then interaction authorization is ensured, but interaction time is increased

Engineering Contradiction:
Improveinteraction authorizationVSAvoidinteraction time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Authorization is performed in advance when the first account configures the state synchronization area and interaction parameters. This preliminary authorization eliminates the need for real-time invitation and acceptance, allowing the second account to immediately interact upon entering the predefined area, thus reducing interaction time while maintaining authorization reliability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250061655A1Virtual scene-based interaction method
Publication Date: 2025.02.20 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250061655A1 patent drawing
  • US20250061655A1 patent drawing
  • US20250061655A1 patent drawing

AI summary

An interaction method based on a virtual scene is provided. In the method, a first virtual object in a to-be-synchronized state and a state synchronization area are displayed in a first virtual scene. The first virtual object is controlled by a first user associated with a first account. A second virtual object is displayed outside of the state synchronization area in the virtual scene. The second virtual object is controlled by a second user associated with a second account. When the second virtual object enters the state synchronization area, state representation information indicating that the second virtual object is in the to-be-synchronized state is output.