Virtual Scene Switching for Dynamic Battle Interaction

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Solution Overview

Problem

Users of virtual scenes in game programs often experience a repetitive interaction mode due to the long production cycle of new virtual scenes, leading to low human-computer interaction efficiency as they frequently use the same scenes and employ similar strategies.

Innovation Solution

A method and apparatus for alternately displaying virtual scenes generated by different accounts during multiple rounds of battle, allowing users to switch between virtual scenes created by different accounts, thereby requiring flexible battle strategies and operations, enhancing interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the same virtual scene is used for multiple rounds of battle, then the scene production cycle is reduced and resource utilization is improved, but the interaction efficiency decreases due to repetitive patterns

Engineering Contradiction:
Improvescene production efficiencyVSAvoidhuman-computer interaction efficiency
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements dynamic scene switching where the virtual scene changes between rounds of battle based on account ownership. The system automatically switches from the first account's scene to the second account's scene after each round, creating a dynamic interaction pattern that prevents repetition while maintaining efficient resource utilization.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses virtual scene copies generated by different accounts. Each account creates their own virtual scene copy, and the system switches between these copies during battle rounds. This copying mechanism allows multiple versions of the same scene type to coexist, providing variety without requiring entirely new scene productions.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If virtual scenes are frequently switched between accounts, then interaction variety is improved, but the system complexity increases

Engineering Contradiction:
Improvebattle strategy flexibilityVSAvoidscene switching mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements self-service through automatic scene switching based on account ownership. The terminal automatically determines which account generated the current virtual scene and switches to the other account's scene for the next round, eliminating the need for manual intervention or complex user input while maintaining strategic variety.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses feedback from the battle outcome to trigger scene switching. After each round of battle concludes, the system detects the result and automatically switches the virtual scene to the opposing account's version, creating a feedback loop that adapts the scene based on battle completion without requiring additional user input.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20230285855A1Virtual scene display method and apparatus, terminal, and storage medium
Publication Date: 2023.09.14 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230285855A1 patent drawing
  • US20230285855A1 patent drawing
  • US20230285855A1 patent drawing

AI summary

This application provides a virtual scene display method performed by a terminal and a storage medium, relating to the field of computer technologies. The method includes: displaying a plurality of virtual objects for the ith round of battle in a first virtual scene generated by a first account, the plurality of virtual objects being controlled by different accounts participating in battle respectively, i being a positive integer; switching the first virtual scene to a second virtual scene generated by a second account when the ith round of battle ends; and displaying the plurality of virtual objects for the (i+1)th round of battle in the second virtual scene.