Virtual Scene Terrain Switching for Diverse Teleport Interaction
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Solution Overview
Problem
Existing virtual scene designs, particularly in games, suffer from low efficiency of human-computer interaction and wastage of hardware resources due to the use of fixed maps or terrains, leading to a monotonous interaction process.
Innovation Solution
Implementing a method where a virtual object is teleported from a first virtual space to a second virtual space with a different terrain, and upon returning to the first space, the terrain in the second space changes, allowing dynamic terrain variation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of energy
If fixed maps or terrains are used in virtual scenes, then resource consumption is reduced, but interaction diversity and human-computer interaction efficiency deteriorate
Solution Approach 1:
The patent implements dynamic terrain switching in the virtual scene. When a player exits a dungeon, the terrain is dynamically changed to a new map upon re-entry. This dynamic adjustment maintains resource efficiency by reusing existing map assets while significantly improving interaction diversity and player engagement through varied exploration experiences.
2Ease of manufacture
If fixed terrains are used in virtual scenes, then design and implementation costs are reduced, but human-computer interaction efficiency deteriorates
Solution Approach 1:
The patent employs periodic terrain changes triggered by player actions (exiting and re-entering dungeons). The terrain switches between different predefined maps in a periodic manner, maintaining low design costs by reusing existing assets while significantly improving interaction efficiency through varied and engaging gameplay experiences.
3Productivity
If the same terrain is reused in virtual scenes, then hardware resource utilization is improved, but interaction process monotony increases
Solution Approach 1:
The system dynamically switches between different terrain maps based on player progression. When players complete a dungeon and re-enter, the terrain changes to a new map, maintaining high hardware resource utilization by reusing predefined assets while preventing player boredom and extending engagement time through continuous variety.
Data Source
AI summary
This application provides a method for interaction in a virtual scene performed by a computer device. The method includes: displaying, at a first location in a second virtual space, a virtual object teleported from a first virtual space to the second virtual space, wherein the first location is different from a location of an exit of the first terrain; teleporting the virtual object back to the first virtual space when the virtual object moves from the first location to the exit of the first terrain; changing a terrain in the second virtual space from the first terrain to a second terrain when the virtual object is teleported from the first virtual space to the second virtual space again; and displaying the virtual object at a second location in the second terrain, the second location being different from a location of an exit of the second terrain.


