Virtual Scene Text Chat Spatial Positioning
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Solution Overview
Problem
Existing multi-person audio-video interaction methods in team voice communication platforms suffer from text chat being overwhelmed by other audiences' speech, leading to poor communication and interaction during live video events.
Innovation Solution
A method, client, server, and system that load a scene module with a virtual scene, video display region, and user interaction region, where text information is displayed by simulation objects in the user interaction region, allowing each simulation object to occupy different space positions and retain text information for a longer time, enhancing communication and interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If text chat function is used for multi-person interaction, then communication between audiences is enabled, but text chat records are displayed one by one according to time sequence causing speech to be overwhelmed and ignored
Solution Approach 1:
The patent transitions text chat from a one-dimensional time-sequence display to a two-dimensional spatial display within a virtual scene. Multiple simulation objects representing different audiences are positioned at different spatial locations, and their text messages are displayed alongside their corresponding avatars in the virtual environment rather than in a single linear chat window. This spatial arrangement allows users to visually distinguish and access different speakers' messages simultaneously without one overwhelming the others.
Solution Approach 2:
The patent introduces simulation objects (avatars) as intermediaries between the text messages and the users. Each simulation object represents a specific audience member and serves as a visual anchor for their text messages. When an audience member sends a message, it is displayed next to their simulation object in the virtual scene, creating a direct visual association between the speaker and their message. This intermediary representation helps users track which message comes from which person without relying solely on sequential text display.
2Productivity
If multiple audiences chat simultaneously, then interaction between audiences is enhanced, but speech of individual audiences is soon overwhelmed by other audiences' speech
Solution Approach 1:
The patent applies local quality by giving each simulation object and its associated text messages unique spatial characteristics and visual properties within the virtual scene. Each audience member's simulation object is positioned at a distinct location, and their messages are displayed with visual attributes that differentiate them from other speakers. This allows simultaneous multi-person interaction while maintaining the reliability of individual message visibility through spatial and visual differentiation.
3Stability of the object's composition
If text chat records are displayed in time sequence, then chronological order is maintained, but communication and interaction effect is poor due to speech being ignored or unseen
Solution Approach 1:
The patent segments the unified chat display into multiple independent visual zones within the virtual scene, with each zone associated with a specific simulation object. Instead of a single chronological chat window, the system creates distributed message display areas throughout the virtual environment. Each segment maintains its own visual identity and spatial position, allowing users to simultaneously perceive multiple conversation streams without the structural constraints of a single linear display.
Data Source
AI summary
A method, client, server and system for multi-person audio-video interaction are disclosed in the present invention, which belong to the field of internet terminal. The method includes: obtaining channel configuration information corresponding to current channel from a server; loading a scene module corresponding to the current channel according to the obtained channel configuration information and pre-stored configuration information; obtaining and displaying pictures or videos corresponding to the current channel from the server; displaying the text information by a simulation object corresponding to the client in a user interaction region of the scene module; and sending the text information to the server, when the text information that triggered by the user in the user interaction region of the scene module is received. The present invention achieves that every simulation object can be used to display the text information in different space position of the user interaction region, thus making an audience realize well communication and interaction effect in a scene environment simulated by a virtual scene.


