Virtual Scene Zoom Switching Between 2D and 3D Views

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Solution Overview

Problem

In existing virtual scene technologies, switching between 2D and 3D representations in game scenes requires users to exit and re-enter the scene, leading to a complex operation process that affects efficiency.

Innovation Solution

Implementing a method where scene representations can be switched between 2D and 3D through zoom operations within the virtual scene interface, eliminating the need to exit and re-enter, using height changes of a virtual camera to trigger the switch.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the user exits the game scene to switch representation settings, then the representation can be changed between 2D and 3D, but the operation process becomes complex and switching efficiency decreases

Engineering Contradiction:
Improverepresentation switching capabilityVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the representation switching function with the zoom operation. The same zoom operation that changes the view distance also triggers representation switching, combining two functions into one unified interaction mechanism, thereby eliminating the need to exit the scene for switching representations

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The zoom operation is given multiple functions: it both adjusts the viewing distance and triggers representation switching. This multi-functional design allows the same operation to serve dual purposes, reducing the number of separate operations the user must perform

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the user exits the game scene to switch representation settings, then the representation can be changed between 2D and 3D, but the switching efficiency decreases due to additional operations

Engineering Contradiction:
Improverepresentation switching capabilityVSAvoidswitching efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent merges the representation switching function with the zoom operation. The same zoom operation that changes the view distance also triggers representation switching, combining two functions into one unified interaction mechanism, thereby eliminating the need to exit the scene for switching representations

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The representation switching occurs continuously during the zoom operation without interrupting the user's interaction flow. The switching happens automatically as part of the zoom process, maintaining continuous useful action rather than requiring separate discrete operations

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentEP4180099B1Virtual scene display method, apparatus and device, storage medium, and program product
Publication Date: 2026.03.25 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • EP4180099B1 patent drawingFigure 1
  • EP4180099B1 patent drawingFigure 2~3
  • EP4180099B1 patent drawingFigure 4~5

AI summary

Embodiments of the present application disclose a virtual scene display method, apparatus and device, a storage medium, and a program product, which belong to the technical field of virtual scenes. The method comprises: displaying a virtual scene interface (301); displaying, in the virtual scene interface, a first scene picture of a virtual scene by using a first form of expression (302), the first form of expression being a two-dimensional form of expression or a three-dimensional form of expression; and in response to receiving a zoom operation on the virtual scene, displaying, in the virtual scene interface, a second scene picture of the virtual scene by using a second form of expression (303).