Virtual Sensor Logic Training Game Grid

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Solution Overview

Problem

Existing logic training software lacks innovative mechanics to effectively engage users in logical thinking and problem-solving exercises, relying on conventional game designs that may not adequately challenge or adapt to individual skill levels.

Innovation Solution

A virtual sensor-based application that utilizes a game grid with tiles and sensors, where user input activates game effects, updates sensor statuses, and provides visual cues, enabling users to reveal tiles and manage risks, thereby enhancing logical reasoning and problem-solving skills through dynamic gameplay mechanics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional game designs are used for logic training software, then the software is easy to develop and understand, but it lacks innovative mechanics to effectively engage users in logical thinking and problem-solving exercises

Engineering Contradiction:
Improveengagement effectivenessVSAvoidgame mechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic game mechanics where sensors change state based on tile revelations, creating adaptive feedback loops that respond to user actions. The sensor statuses dynamically update to reflect the current game state, enabling the system to adapt to individual skill levels and provide customized challenge levels.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent employs extensive feedback mechanisms through visual cues provided by sensors that indicate the status of hidden tiles. Sensors provide immediate feedback about potential risks and rewards, allowing users to adjust their problem-solving strategies in real-time based on the information presented by the sensor network.

Inventive Principle:
Principle #23Feedback

2Productivity

If a virtual sensor-based application with dynamic gameplay mechanics is implemented, then logical reasoning and problem-solving skills are enhanced, but the device complexity increases

Engineering Contradiction:
Improvelearning effectivenessVSAvoidapplication structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent divides the game board into discrete tiles, each with independent properties and associations. Sensors are segmented and distributed across the grid, with each sensor monitoring specific tile conditions. This segmentation allows for modular design and easier management of complex game states through independent, manageable components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces sensors as intermediary elements between the user and the game state. These sensors act as mediators that translate complex tile configurations into simplified visual cues, reducing the cognitive load on users while maintaining the underlying complexity of the problem-solving mechanics.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If sensors are used to provide visual cues about hidden tiles, then users can make more informed decisions, but the information complexity presented to users increases

Engineering Contradiction:
Improveinformation availabilityVSAvoidinformation processing difficulty
Core Design Contradiction:
Loss of informationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent utilizes visual changes in sensor appearances to encode different game states and information types. By varying sensor visual properties, the system communicates complex information about hidden tiles, risks, and rewards through intuitive visual cues that are easier for users to process than raw data.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS20240416229A1Logic training software utilizing a virtual sensor-based application
Publication Date: 2024.12.19 FUNNYEM INC
  • US20240416229A1 patent drawing
  • US20240416229A1 patent drawing
  • US20240416229A1 patent drawing

AI summary

New and unique game mechanics, systems, and methods are described herein. Logic training software utilizing a virtual sensor-based application as described herein may allow a user to engage with these mechanics, systems, and methods. A game grid may comprise a plurality of tiles and a plurality of sensors. Each tile may correspond to a score and at least one game effect, and each sensor may correspond to one or more tiles. When a user selects a tile on the game grid, a game effect hidden by the tile may be activated, while sensors corresponding to the tile may be activated. The sensors may provide hints as to whether and how many corresponding tiles are hiding negative or positive game effects. The user may increase their score in the game by revealing positive game effects while avoiding negative game effects.