Virtual Shelter Prop for Reducing Game Data Processing Load

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Solution Overview

Problem

In shooting games, virtual objects need to adjust their position to avoid attacks by moving behind shelters, leading to excessive data processing and resource wastage.

Innovation Solution

A virtual prop control method and apparatus that equips a controlled virtual object with a movable virtual shelter prop, allowing it to move with the object and provide defense against attacks, thereby reducing the need for position adjustments and data processing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual objects adjust position by moving behind shelters using movement operation instructions, then the virtual objects can avoid attacks, but excessive data processing and resource wastage occur

Engineering Contradiction:
Improvesecurity of virtual objectsVSAvoidresource wastage
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The virtual shelter prop automatically follows the controlled virtual object without requiring manual position adjustment operations. The system autonomously manages the shelter's movement based on the object's behavior type, eliminating the need for continuous player input and reducing data processing overhead while maintaining protective functionality.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The virtual shelter prop transitions from a static defensive structure to a dynamic component that automatically adapts its position based on the controlled virtual object's movement and behavior. The shelter dynamically adjusts its following behavior according to detected actions, providing continuous protection without requiring explicit position correction commands.

Inventive Principle:
Principle #15Dynamics

2Reliability

If virtual objects use movement operation instructions to adjust position, then they can avoid attacks, but more data needs to be processed

Engineering Contradiction:
Improvesecurity of virtual objectsVSAvoiddata processing load
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The shelter system autonomously manages its own positioning based on the virtual object's behavior, eliminating the need for continuous manual control data transmission and processing. The system self-regulates the shelter's position relative to the object without requiring additional movement commands from the player.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The shelter following function is merged with the virtual object's behavior system. The shelter automatically responds to behavior type changes and integrates with the object's movement dynamics, combining multiple control functions into a unified autonomous system that reduces overall data processing requirements.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12337237B2Virtual prop control method and apparatus, computer device, and storage medium
Publication Date: 2025.06.24 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12337237B2 patent drawing
  • US12337237B2 patent drawing
  • US12337237B2 patent drawing

AI summary

This application discloses a virtual prop control method performed by a computer device, and a storage medium. In this application, a controlled virtual object is sheltered by equipping the controlled virtual object with a movable virtual shelter prop, so as to avoid the controlled virtual object being directly exposed in a virtual scene and being attacked by other virtual objects. Moreover, the virtual shelter prop is capable of moving with the controlled virtual object. When the controlled virtual object runs, jumps, etc., the virtual shelter prop may also play a role in defending against an attack, thereby effectively improving the security of the controlled virtual object in competitive battles and improving the user experience. In addition, the controlled virtual object is capable of erecting a target virtual prop at a reference position of the virtual shelter prop held by the controlled virtual object to launch an attack against other virtual objects.