Virtual Vehicle Shooting Prop State Control to Avoid Clipping

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Solution Overview

Problem

Existing shooting methods in virtual scenes require players to manually control virtual objects to lean out of vehicles, leading to low efficiency and human-computer interaction efficiency.

Innovation Solution

A method and apparatus that enable virtual objects to shoot outside a virtual vehicle while remaining entirely inside, utilizing state transitions of shooting props such as stowed, raised, and folded states to avoid clipping issues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the virtual object leans out of the virtual vehicle to shoot, then the shooting operation can be performed, but the operation process becomes cumbersome and efficiency decreases

Engineering Contradiction:
Improveshooting operationVSAvoidexecution efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent introduces a shooting prop as an intermediary object that enables the virtual object to shoot without physically leaning out of the vehicle. The shooting prop acts as a mediator between the virtual object and the external target, allowing the shooting action to occur while the virtual object remains inside the vehicle boundaries.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical action of leaning out with a virtual shooting mechanism. Instead of physically moving the virtual object outside the vehicle, the system uses a virtual shooting prop that can be deployed and used for shooting while remaining within the vehicle's spatial constraints.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If the virtual object remains inside the virtual vehicle, then the shooting operation efficiency improves, but clipping issues may occur

Engineering Contradiction:
Improveshooting operation efficiencyVSAvoidclipping issue
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent makes the shooting prop dynamic by allowing it to transition between different states (stowed, raised, folded). This dynamic state change enables the shooting prop to adapt its configuration based on the virtual object's position and shooting requirements, preventing clipping issues while maintaining efficiency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of the shooting prop through state transitions. By switching between stowed, raised, and folded states, the system modifies the shooting prop's spatial configuration and dimensions to avoid clipping while maintaining shooting functionality.

Inventive Principle:
Principle #35Parameter changes

3Object-affected harmful factors

If multiple state transitions are added for the shooting prop, then clipping issues are avoided, but the system complexity increases

Engineering Contradiction:
Improveclipping issueVSAvoidstate transition system
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The shooting prop is designed with multi-functionality, serving multiple purposes: it acts as a shooting mechanism, a spatial barrier, and a state-transition element. By making the shooting prop universal, the system avoids clipping issues through state transitions without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260027480A1Method for shooting in virtual scene, electronic device, and storage medium
Publication Date: 2026.01.29 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260027480A1 patent drawing
  • US20260027480A1 patent drawing
  • US20260027480A1 patent drawing

AI summary

A method for shooting in a virtual scene includes displaying, in a virtual scene, a virtual vehicle and a virtual object located in the virtual vehicle; and controlling, in response to a shooting instruction, the virtual object to shoot toward outside of the virtual vehicle, during a process that the virtual object shoots toward outside of the virtual vehicle, an entirety of the virtual object being located inside the virtual vehicle.