Virtual Object Skill Controls With Dynamic Base Attack Switching
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Solution Overview
Problem
Current game interfaces for skill acquisition and release are single and monotonous, affecting the gaming experience of players.
Innovation Solution
A method and apparatus for skill control of virtual objects that display base attack controls and multiple skill controls with different attributes, allowing for dynamic replacement of base attacks with target skills based on predefined conditions, and generate target identifications to enhance gameplay variety.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional skill control methods are used in games, then skill acquisition and release can be achieved, but the gaming experience becomes single and monotonous
Solution Approach 1:
The patent implements dynamic skill control where the base attack control can be replaced by skill controls based on predefined conditions. The system dynamically adjusts which control is active (base attack or skill) depending on the state of target identifications, creating a flexible and adaptive control interface that enhances gaming experience without requiring completely separate control systems
Solution Approach 2:
The base attack control serves multiple functions: it can function as a standard base attack control or be replaced by skill controls under certain conditions. This multi-functionality allows a single control interface to provide both traditional combat capabilities and enhanced skill-based gameplay, resolving the contradiction between simplicity and versatility
2Adaptability or versatility
If multiple skill controls with different attributes are added to enrich gameplay, then gaming experience is enhanced, but the control interface becomes more complex
Solution Approach 1:
The patent merges multiple skill controls with different attributes into a unified replacement mechanism for the base attack control. Instead of requiring separate controls for each skill attribute, the system combines them into a single replacement framework where target identifications determine which skill control becomes active, simplifying the interface while maintaining diversity
Solution Approach 2:
Different skill controls are activated in specific local contexts based on their corresponding target identifications. Each skill attribute has its own predefined conditions and replacement rules, allowing the system to provide differentiated functionality locally while maintaining overall interface simplicity through the unified base attack control structure
Data Source
AI summary
A method for skill control of a virtual object comprises: displaying a virtual object and its corresponding base attack controls and a plurality of skill controls; the plurality of skill controls corresponding to skill attributes of N types where N is a positive integer greater than or equal to 2; in response to a trigger operation for the target skill control, determining a target skill attribute corresponding to the target skill control and generating a target identification corresponding to the target skill attribute in the target area; in response to the target identification corresponding to the skill attribute of N types satisfying different predefined conditions, replacing an base attack corresponding to the base attack control with the target skill corresponding to different predefined conditions; in response to a trigger operation for the base attack control, controlling the virtual object to release the target skill.


