Virtual Skill Control via Dynamic Target Value Locking
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Solution Overview
Problem
Current game scenarios offer limited interactivity as users cannot independently control the skill release effects of virtual objects, leading to fixed skill outcomes.
Innovation Solution
A method and apparatus for interaction control that displays a virtual scene with skill controls and an information indication component associated with a target value and value intervals, allowing users to trigger skill effects and update values to achieve varying skill outcomes by locking the target value for a predetermined time.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If skill release effects are fixed in virtual scenes, then the system is simple and stable, but user interactivity and control over skill outcomes are limited
Solution Approach 1:
The patent applies dynamics by making the skill release effect variable rather than fixed. The target value can be dynamically adjusted within value intervals, allowing the same skill control to produce different skill effects based on the current target value. This transforms the static skill system into a dynamic one where user input directly influences the outcome.
Solution Approach 2:
The patent changes the parameter of target value to control skill release effects. By dividing the value range into multiple value intervals and associating different skill effects with different intervals, the system allows users to influence the skill outcome by adjusting the target value parameter within specific ranges.
2Ease of operation
If users can independently control skill release effects, then interactivity is enhanced, but the control mechanism becomes more complex
Solution Approach 1:
The patent segments the value range into multiple value intervals, with each interval associated with specific skill effects. This segmentation allows users to interact with the system in a simplified manner by triggering skill controls that correspond to different value intervals, while the system handles the complexity of managing multiple skill effects internally.
Solution Approach 2:
The target value acts as an intermediary between user input and skill effect output. Users interact with skill controls that modify the target value, and the system translates these value changes into appropriate skill effects based on the current value interval, simplifying the interaction while maintaining control complexity.
3Reliability
If target value remains unchanged for predetermined time in locked state, then skill effect consistency is maintained, but user flexibility to change skills is reduced
Solution Approach 1:
The patent implements periodic action through the locked state mechanism. The target value is locked for a predetermined time to ensure skill effect consistency and reliability, then automatically unlocked to allow users to change skills. This periodic locking and unlocking balances the need for consistent skill execution with user flexibility to switch between different skills.
Data Source
AI summary
A method for interaction control comprises displaying a virtual scene, first and second skill controls, and an information indication component in a display interface of a terminal device. the virtual scene includes a target virtual object, and the information indication component is associated with a target value and a plurality of value intervals. The method includes, in response to a trigger operation for the first skill control, based on the target value interval corresponding to the target value, determining the skill effect information of a first target skill corresponding to the first skill control, and controlling the target virtual object to release the first target skill based on the skill effect information, and updating the target values, and in response to a trigger operation for the second skill control, controlling the target value to enter a locked state referring to the target value remaining unchanged for a predetermined time.


