Virtual Skill Casting Indicator for Accurate Combo Targeting
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Solution Overview
Problem
Existing multiplayer online games suffer from low accuracy in controlling virtual objects, particularly when casting skills, which affects user engagement and gameplay experience.
Innovation Solution
A method and apparatus that control a first virtual object to cast a first skill, allowing for a second operation on a second skill control during the first skill's casting, displaying a skill casting indicator based on the second position to indicate the influence range, and then casting the second skill at that position, ensuring accurate targeting.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the virtual object casts a skill while moving to a second position, then the skill can be cast at the new position, but the control accuracy decreases because the skill may be cast at the wrong position
Solution Approach 1:
The patent displays a skill casting indicator showing the influence range at the second position before the skill is actually cast. This preliminary visualization allows the user to verify the correct positioning and adjust if needed, ensuring accurate skill placement while maintaining quick casting speed
Solution Approach 2:
The system provides visual feedback by displaying the skill casting indicator that shows where the skill will be cast and its influence range. This feedback mechanism allows the user to confirm the skill will be cast at the intended position, resolving the contradiction between fast casting and accurate control
Data Source
AI summary
Provided are a virtual object control method, apparatus, device, and computer-readable storage medium, belonging to the field of computer technologies. The method includes controlling a first virtual object to cast a first skill in response to a first operation on a first skill control, wherein the first virtual object moves from a first position to a second position when casting the first skill; obtaining a second operation on a second skill control during casting of the first skill by the first virtual object; displaying a skill casting indicator of a second skill based on the second position for the second operation, the skill casting indicator indicating an influence range of the second skill; and controlling the first virtual object to cast the second skill at the second position according to the influence range after the first virtual object completes casting of the first skill.


