Virtual Object Skill Control with Selective Manual Release

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Solution Overview

Problem

Existing game systems with automatic skill release modes fail to accurately meet user control requirements, leading to poor interactivity due to inconsistent timing and increased operational burden when skills are manually controlled.

Innovation Solution

An interactive control method that allows users to switch between automatic and manual skill release modes for virtual objects, indicated by distinct visual cues, enabling flexible skill management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If automatic skill release mode is used, then user operating pressure is reduced, but skill release cannot be performed completely according to user idea leading to poor interactivity

Engineering Contradiction:
Improveuser operating pressureVSAvoidskill release adaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically switches between automatic and manual skill release modes based on user needs. A switch control allows the user to change the control mode of virtual objects, enabling the system to adapt between automated operation and user-controlled operation, thus resolving the contradiction between ease of operation and adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The skill release control is segmented into different modes (automatic and manual) that can be independently selected for different virtual objects. This segmentation allows the system to maintain automatic operation for most objects while enabling manual control for specific objects when needed, balancing ease of operation with adaptability.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If manual skill release mode is used, then skill release can be controlled according to user idea improving interactivity, but user operating pressure increases

Engineering Contradiction:
Improveskill release adaptabilityVSAvoiduser operating pressure
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system allows dynamic switching between manual and automatic modes through a switch control. Users can manually control skill release when interactivity is needed, then switch to automatic mode to reduce operating pressure, thus resolving the contradiction between adaptability and ease of operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The automatic skill release mode serves the system autonomously without requiring continuous user input. The system automatically determines when and how to release skills based on preset conditions, reducing the user's operational burden while maintaining the ability to switch to manual mode when necessary.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If all virtual objects use automatic skill release, then operational pressure is reduced, but timing precision and control accuracy deteriorate

Engineering Contradiction:
Improveoperational pressureVSAvoidtiming precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system segments the control of virtual objects into different modes based on timing requirements. Virtual objects with precise timing needs can be set to manual mode, while those with less critical timing can use automatic mode. This segmentation allows the system to maintain operational ease while ensuring timing precision where needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control mode of each virtual object can be dynamically adjusted based on the specific timing requirements of different objects. The system can switch between automatic and manual modes in real-time, allowing precise timing control when needed while maintaining ease of operation during automatic execution.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12564786B2Interactive control method, apparatus, computer device, and readable storage medium
Publication Date: 2026.03.03 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12564786B2 patent drawing
  • US12564786B2 patent drawing
  • US12564786B2 patent drawing

AI summary

The present disclosure provides an interactive control method, apparatus, computer device, and readable storage medium. The interactive control method includes: in response to a first trigger operation on a target control, controlling the plurality of virtual objects to enter a first state, and presenting a piece of first indication information corresponding to the first state in a region corresponding to the virtual object identifier; in response to a first change operation on a state of a target virtual object, controlling the target virtual object to enter a second state, and presenting a piece of second indication information corresponding to the second state in a region corresponding to a virtual object identifier of the target virtual object; and the second state refers to a state in which a virtual object manually releases a skill.