Virtual Skill Target Selection for Precise MOBA Hit Intent

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Solution Overview

Problem

In multiplayer online battle arena (MOBA) games, users face challenges in precisely controlling skills to hit intended target virtual objects, leading to inconsistent target determination and low human-computer interaction efficiency due to the imprecision of virtual button controls.

Innovation Solution

A method and apparatus that determine a target virtual object by identifying a search range for a skill, selecting virtual objects that can be defeated by the skill, and then choosing one that meets the user's hit conditions, ensuring consistency with the user's intent.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a virtual button is used to trigger a skill, then the operation is simple and easy to implement, but the precision of target selection is poor

Engineering Contradiction:
Improveease of operationVSAvoidtarget selection precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent introduces an automated target selection system as an intermediary between the user's simple button press and the game target. The system includes modules for obtaining target information, determining hit conditions, and selecting targets based on predefined criteria such as lowest health, highest damage potential, or strategic importance, thereby resolving the contradiction between simple operation and precise target selection

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables the terminal device to automatically select targets based on predefined hit conditions and algorithms without requiring precise manual input from the user. The automated system serves itself by evaluating multiple targets and selecting the optimal one according to the specified criteria, maintaining ease of operation while achieving precise target selection

Inventive Principle:
Principle #25Self-service

2Productivity

If a hit condition is set to assist target determination, then target selection is automated, but the determined target may not satisfy the user's intended target

Engineering Contradiction:
Improvetarget determination efficiencyVSAvoidtarget determination accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent implements a dynamic target selection system where hit conditions can be adjusted and modified based on game context and user preferences. The system dynamically evaluates multiple targets against the hit conditions and can adapt its selection criteria during gameplay, allowing users to balance automation efficiency with their specific targeting intentions through configurable parameters

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where the terminal device provides information about selected targets and hit condition satisfaction to the user. This allows users to verify if the automated selection matches their intent and adjust hit conditions accordingly, resolving the contradiction between automated efficiency and accuracy by creating a closed-loop system

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12544670B2Target virtual object determination
Publication Date: 2026.02.10 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12544670B2 patent drawing
  • US12544670B2 patent drawing
  • US12544670B2 patent drawing

AI summary

In a method for determining a target virtual object, a target search range corresponding to a target skill of a controlled virtual object is determined in response to a trigger operation of the target skill, the virtual object being controlled by a user. When the target search range includes a plurality of first virtual objects in the target search range, at least one second virtual object that satisfies a defeated condition is obtained from the plurality of first virtual objects in the target search range. The defeated condition indicates that a preset health point status will be reached after the target skill is performed on the first virtual object. A third virtual object is obtained from the at least one second virtual object in the target search range as the target virtual object. The virtual object is controlled to perform the target skill on the third virtual object.