Virtual Object Skill Transfer Through Defeated Opponent Drops

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Solution Overview

Problem

Existing electronic games limit player experience due to virtual objects being restricted to specific skills based on their type, leading to inflexibility in combat scenarios.

Innovation Solution

A method and apparatus that allow virtual objects to acquire new skills by interacting with resources dropped from defeated opponents, enabling dynamic skill acquisition and resource interaction mechanics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If virtual objects are restricted to specific skills based on their type, then skill system structure is simplified and manageable, but player experience and combat flexibility deteriorate

Engineering Contradiction:
Improveskill system structureVSAvoidcombat flexibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic skill acquisition where virtual objects can obtain skills from defeated opponents during combat. This transforms the static skill assignment (where each object type has fixed skills) into a dynamic system where skill sets evolve during gameplay, resolving the contradiction between structured simplicity and combat flexibility

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the skill parameter of virtual objects dynamically during combat based on interactions with opponents. When a virtual object defeats an opponent, it can acquire the opponent's skills, thereby changing its skill parameters and expanding its combat capabilities without restructuring the entire skill system

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If virtual objects can acquire skills from defeated opponents, then combat flexibility and player experience improve, but game mechanics complexity increases

Engineering Contradiction:
Improvecombat flexibilityVSAvoidgame mechanics
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent establishes predetermined rules for skill acquisition: when a virtual object defeats an opponent, specific skill acquisition conditions are automatically triggered. This preliminary structuring of acquisition rules simplifies the overall mechanics by providing clear, pre-defined pathways for skill expansion, reducing the perceived complexity despite the enhanced flexibility

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260034444A1Method and apparatus for controlling virtual object, computer device, and storage medium
Publication Date: 2026.02.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260034444A1 patent drawing
  • US20260034444A1 patent drawing
  • US20260034444A1 patent drawing

AI summary

A method, apparatus, and computer-readable storage medium for controlling virtual objects with dynamic skill acquisition mechanics. The method displays a first virtual object with a first identity type and corresponding first skill, and a second virtual object with a second identity type and corresponding second skill in a virtual scene. When the first virtual object defeats the second virtual object, a virtual resource is displayed as dropped from the defeated object. Through an interaction operation with this dropped virtual resource, the first virtual object obtains the second skill originally possessed by the second virtual object, enabling cross-identity skill acquisition through combat victory and resource interaction.