Virtual Social Colocation for Real-Time Collaboration

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Solution Overview

Problem

Current social networking platforms limit interactivity, flexibility, and scale of participation in digital media-rich content sharing, confining users to a paradigm of communicating and sharing content across distances without meaningful real-time interaction.

Innovation Solution

A system and method for virtual social colocation that enables users to simulate a shared experience by bridging digital content and audio/video streams across multiple endpoints, allowing real-time collaboration and interaction through a virtual social colocation service hosted in a cloud infrastructure, with features like scenario-specific settings and dynamic audience participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users communicate and share content across distance through traditional social networking platforms, then content sharing capability is provided, but interactivity and meaningful real-time connection are limited

Engineering Contradiction:
Improvecontent sharing capabilityVSAvoidmeaningful real-time connection
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces a virtual colocation environment as an intermediary layer between users. This virtual space mediates interactions by providing shared digital canvases, whiteboards, and collaboration tools that enable meaningful real-time connection while maintaining the ability to share content across distances. The virtual environment acts as a mediator that transforms traditional 2D content sharing into immersive 3D collaborative experiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent transitions from traditional 2D social networking interfaces to 3D virtual colocation environments. By adding spatial dimensions to content sharing and interaction, users gain new ways to connect meaningfully in real-time. The three-dimensional virtual spaces enable gestures, spatial relationships, and immersive experiences that enhance interactivity beyond flat screens.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If audio and video conferencing services offer simultaneous content sharing, then collaboration capability is improved, but interactivity and flexibility are limited

Engineering Contradiction:
Improvecollaboration capabilityVSAvoidinteractivity and flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The virtual colocation environment serves multiple functions simultaneously: it provides audio/video conferencing, shared content viewing, interactive whiteboarding, virtual gestures, and spatial navigation. This multi-functional platform replaces multiple separate tools (video conferencing software, presentation tools, whiteboarding apps) with a single unified virtual space that adapts to various collaboration needs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The virtual environment dynamically adapts to different collaboration scenarios. Users can transform the virtual space between presentation mode, discussion mode, whiteboarding mode, and audience mode. The system dynamically adjusts features like screen sharing, annotation tools, and participant visibility based on the current collaboration context, providing flexibility that static conferencing solutions cannot match.

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If digital media rich content is shared, then content quality is improved, but interactivity and scale of participation are limited

Engineering Contradiction:
Improvecontent qualityVSAvoidinteractivity and scale of participation
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The patent enables high-quality digital media content to be shared within three-dimensional virtual spaces, allowing participants to interact with content from multiple angles and perspectives. Instead of flat 2D screens, users can navigate around virtual objects, examine content in 3D space, and manipulate media-rich content with spatial gestures, significantly enhancing interactivity while maintaining content quality.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The virtual colocation environment segments high-quality media content into interactive virtual objects that can be independently manipulated. Digital content is divided into virtual artifacts, models, and interactive elements that participants can examine, annotate, and interact with individually or collectively, enabling both high content quality and extensive participant interaction simultaneously.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9736203B2System and method for virtual social colocation
Publication Date: 2017.08.15 ITTIAM SYST
  • US9736203B2 patent drawing
  • US9736203B2 patent drawing
  • US9736203B2 patent drawing

AI summary

A system and method for virtual social colocation with dynamic participation and audience among users with defined relationships are disclosed. In one embodiment, bridging of digital content and audio and/or video streams originating from one of first end points and incoming audio and/or video streams from remaining first end points is enabled on the one of the first end points. Further, first integrated audio and/or video streams and a second integrated audio and/or video stream are created based on the digital content and the audio and/or video streams originating from the one of the first end points and the incoming audio and/or video streams and sent to the remaining first end points and a virtual social colocation service (VSCS), respectively, by the one of the first end points. Also, the second integrated audio and/or video stream is broadcasted to the second end points by the VSCS.