Virtual Environment Sound Intensity Based on Object Proximity

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Solution Overview

Problem

Current virtual environment technologies fail to accurately convey the distance between virtual objects, leading to poor immersion due to simultaneous sound effects from all objects, making it difficult for users to determine object proximity.

Innovation Solution

A method that calculates the sound effect intensity based on the distance between virtual objects and displays a sound effect indication pattern centered on one virtual object, indicating the presence and proximity of another virtual object, enhancing the sense of distance within the virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If sound effects from all virtual objects are played simultaneously, then the virtual environment becomes lively and interactive, but the user cannot determine object proximity and immersion deteriorates

Engineering Contradiction:
Improvenumber of sound effectsVSAvoiddistance information
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The patent applies local quality by making sound effect properties (intensity, pitch, timbre) dependent on the spatial relationship between the listener and sound source. Different regions of the virtual space produce different sound characteristics, allowing users to infer distance and direction from sound properties alone. This resolves the contradiction by encoding distance information within the sound effects themselves rather than playing uniform sounds from all objects.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent dynamically changes sound effect parameters (intensity, frequency, duration) based on the distance and relative position of virtual objects. As objects move closer or farther, the sound parameters automatically adjust, providing continuous distance information to users. This parameter-based approach allows multiple sound effects to coexist while maintaining distinguishable spatial information for each source.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If sound effect intensity is uniform for all virtual objects, then the system is simple to implement, but the trueness of the virtual environment deteriorates

Engineering Contradiction:
Improvesound effect system complexityVSAvoidvirtual environment trueness
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent implements dynamic sound effect adjustment where intensity, pitch, and other parameters continuously change based on real-time spatial relationships between virtual objects and the listener. This dynamic adaptation creates a more authentic virtual environment that responds naturally to object movement and positioning, resolving the contradiction between system simplicity and environmental realism.

Inventive Principle:
Principle #15Dynamics

3Illumination intensity

If sound effect intensity increases with distance, then distant objects become more audible, but nearby objects become overwhelming and the user experience deteriorates

Engineering Contradiction:
Improvesound effect intensityVSAvoiduser experience
Core Design Contradiction:
Illumination intensityVSEase of operation

Solution Approach 1:

The patent implements a balanced sound intensity strategy where only certain objects (such as enemies or important targets) receive enhanced sound intensity, while other objects maintain normal or reduced levels. This selective amplification ensures that critical information remains audible without creating overwhelming sound pressure from all directions, resolving the contradiction between visibility of distant objects and user comfort.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11458395B2Method for displaying information in a virtual environment
Publication Date: 2022.10.04 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11458395B2 patent drawing
  • US11458395B2 patent drawing
  • US11458395B2 patent drawing

AI summary

This disclosure discloses an information display method in a virtual environment. The method includes: obtaining first coordinate of a first virtual object in the virtual environment; obtaining, according to the first coordinate, a second coordinate of a second virtual object located in a first orientation of the first virtual object and in a predetermined behavior state; calculating a first distance between the first virtual object and the second virtual object according to the first coordinate and the second coordinate; obtaining a sound effect intensity of the second virtual object in the first orientation according to the first distance; and transmitting a sound effect display instruction to a first terminal corresponding to the first virtual object.