Virtual Sound Source Positioning via Relative Markers

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Solution Overview

Problem

In virtual scenes, obtaining positioning information based solely on simulated sounds is inaccurate, leading to unclear orientation and position of sound-making objects.

Innovation Solution

A method and apparatus that detect sound signals within a sound source detection range corresponding to a virtual character's position, displaying positioning information with a position mark to accurately indicate the sound source's location relative to the character, using a processor and memory to perform these operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If positioning information is obtained based only on simulated sound, then the system complexity is reduced, but the positioning accuracy deteriorates

Engineering Contradiction:
Improvesystem complexityVSAvoidpositioning accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent segments the sound detection process into multiple independent sound sources positioned at different locations around the virtual character. Each sound source is detected and processed separately to determine its specific position, allowing the system to achieve accurate positioning without requiring a single complex detection mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary positioning information display mechanism that visually indicates the direction and position of sound sources relative to the virtual character. This intermediary layer translates complex acoustic positioning data into intuitive visual cues, improving positioning accuracy while maintaining system simplicity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If sound source detection range is expanded to improve positioning accuracy, then the detection capability is improved, but the computational complexity increases

Engineering Contradiction:
Improvepositioning accuracyVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies local quality by focusing detection resources on the specific sound source direction relative to the virtual character. Instead of uniformly processing all possible sound directions with equal complexity, the system optimizes detection and computation for the relevant local area, reducing overall computational complexity while maintaining positioning accuracy.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements partial action by detecting and processing only the necessary sound sources within the detection range that are relevant to the virtual character's current situation. The system processes sound sources selectively rather than exhaustively analyzing all possible acoustic inputs, thereby reducing computational complexity while maintaining sufficient positioning accuracy.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11241625B2Positioning information prompting method and apparatus, storage medium, and electronic device
Publication Date: 2022.02.08 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11241625B2 patent drawing
  • US11241625B2 patent drawing
  • US11241625B2 patent drawing

AI summary

This application discloses a positioning information prompting method and apparatus, a storage medium, and an electronic device. The positioning information prompting method includes: obtaining a first position of a first virtual character controlled by an application client in a virtual scene; detecting, in a sound source detection range corresponding to the first position, a sound signal generated in the virtual scene; and displaying positioning information of a sound source of the sound signal in the application client, in a case that the sound signal is detected in the sound source detection range, the positioning information comprising a position mark for marking, in the virtual scene, a second position of the sound source relative to the first virtual character.