Virtual Sound Processing with Independent Volume and Quality Control

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Solution Overview

Problem

Existing sound control technologies fail to independently control sound volume and sound quality based on distance from a virtual sound source, leading to a lack of nuanced sound representation in gaming and other applications.

Innovation Solution

A computer-readable storage medium with a sound processing program that uses different references for calculating sound volume and sound quality, allowing for independent control of these parameters in a virtual space, enabling more precise sound representation by adjusting sound volume and quality based on distance from virtual sound sources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the same reference is used for calculating both sound volume and sound quality, then the processing is simple, but the sound expression cannot independently control attention points

Engineering Contradiction:
Improveindependent control of sound volume and sound qualityVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the sound processing into two independent calculation systems: one for sound volume using a first reference and another for sound quality using a second reference. This allows each parameter to be controlled independently while maintaining manageable processing complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different reference points (first reference for volume, second reference for quality) to different aspects of sound processing. This local differentiation enables precise control over where players pay attention, allowing sound quality to be optimized at specific locations independent of overall volume levels.

Inventive Principle:
Principle #3Local quality

2Measurement precision

If different references are used for sound volume and sound quality, then independent control is achieved, but the system complexity increases

Engineering Contradiction:
Improvesound representation precisionVSAvoidreference management complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent divides the reference management into separate, dedicated references: a first reference point for volume calculations and a second reference point for quality calculations. This segmentation reduces the complexity of managing multiple parameters by giving each its own dedicated reference.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter control approach by allowing different reference points for different sound parameters. This enables precise control over sound representation by adjusting volume and quality independently through their respective reference frames.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If sound volume and sound quality are controlled together, then the processing is straightforward, but nuanced sound expression is lost

Engineering Contradiction:
Improveprocessing simplicityVSAvoidsound expression capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent segments sound processing into independent volume and quality control systems, each with its own reference point. This maintains operational simplicity through clear separation while enabling nuanced sound expression through independent adjustment of each parameter.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality control by using different reference points for different sound aspects. This allows straightforward processing of each parameter independently while achieving versatile sound expression through the combination of controlled volume and quality at different spatial references.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11115772B2Computer-readable non-transitory storage medium having stored therein sound processing program, information processing apparatus, sound processing method, and information processing system
Publication Date: 2021.09.07 NINTENDO CO LTD
  • US11115772B2 patent drawing
  • US11115772B2 patent drawing
  • US11115772B2 patent drawing

AI summary

An exemplary embodiment includes: disposing at least one virtual sound source in a virtual space; calculating a parameter relevant to a sound volume on the basis of a distance from a first reference in the virtual space to the virtual sound source; calculating a parameter relevant to a sound quality on the basis of a distance from a second reference in the virtual space to the virtual sound source, the second reference being different from the first reference; and outputting, with a sound volume based on the parameter relevant to the sound volume and a sound quality based on the parameter relevant to the sound quality, a sound associated with the virtual sound source.