Virtual Space Action Solicitation via Visual Indications

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Solution Overview

Problem

Conventional virtual spaces lack dynamic and interactive content that responds to user character actions, limiting expressive interactions and game mechanics.

Innovation Solution

A system that allows user characters to perform selected actions via visual indications, with servers managing user profiles, action determination, solicitation, activation, and content provisioning, enabling responsive interactions and game mechanics within the virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional emoticons are used in virtual spaces, then users can express themselves via visual indications, but the virtual space lacks dynamic and interactive content that responds to user character actions

Engineering Contradiction:
Improveinteractivity of virtual spaceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically determines available actions based on user character properties, location, and context. The action list is not static but adapts in real-time based on factors such as user profile, spatial position, and environmental conditions, enabling the virtual space to respond flexibly to user needs while managing complexity through conditional logic.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback loops where user actions trigger visual indications, other users respond to these indications, and the system tracks and records these interactions. This feedback mechanism creates dynamic responsiveness where the virtual space adapts to user behavior patterns, enhancing interactivity while maintaining manageable complexity through structured response protocols.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If multiple available actions are provided for user characters, then expressive interactions are enabled, but the system complexity increases

Engineering Contradiction:
Improveexpressiveness of user interactionsVSAvoidaction management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The action system is segmented into distinct categories such as social actions, exploration actions, and contextual actions. Each action type is independently managed and can be selectively activated based on user character properties and environment. This segmentation allows the system to handle multiple expressive actions through organized modules rather than a monolithic complex structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different actions are made available to different user characters based on their specific properties, locations, and contexts. The system applies local quality by tailoring the action menu to individual user needs rather than providing a uniform set of actions to all users, thereby enabling expressive interactions while reducing overall system complexity through selective action availability.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If actions are solicited via visual indications, then user engagement is enhanced, but the difficulty of detecting and measuring user actions increases

Engineering Contradiction:
Improveuser engagementVSAvoidaction detection accuracy
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

Visual indications serve as intermediary elements between user intentions and system actions. These visual cues mediate the interaction by clearly communicating available actions to users while providing unambiguous signals to the system about user selections. This intermediary layer simplifies both user engagement and action detection by creating a standardized visual language for interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS9262856B1Providing content responsive to performance of available actions solicited via visual indications
Publication Date: 2016.02.16 ADEIA MEDIA HOLDINGS INC
  • US9262856B1 patent drawing
  • US9262856B1 patent drawing
  • US9262856B1 patent drawing

AI summary

Content may be provided within a virtual space responsive to user characters performing available actions solicited via visual indications within the virtual space. One or more available actions may be determined. A given available action may include an action that is available to be performed by one or more user characters within the virtual space. Individual ones of the one or more available actions may be solicited via visual indications of the respective available actions. Performance of individual available actions by one or more user characters may be effectuated responsive to one or more conditions being satisfied. Content may be presented in the virtual space responsive to performance of at least one of the available actions.