Virtual Space Experience System Avatar Gap Management

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Solution Overview

Problem

In virtual space experience systems, the intentional gap between player coordinates and avatar coordinates can lead to unintentional contact between players and inhibit immersion, as the positional relationship is not properly grasped, causing a sense of strangeness and potential collisions.

Innovation Solution

A virtual space experience system that includes a virtual space generation unit, avatar generation unit, player coordinate recognition, avatar coordinate determination, virtual space image determination, and trigger event recognition to generate additional avatars and adjust their coordinates and appearances when a trigger event occurs, ensuring a natural movement and avoiding contact perception without disrupting immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If a gap is generated in the correspondence relationship between player coordinates and avatar coordinates to expand virtual space, then the virtual space is expanded, but players cannot properly grasp positional relationships and may unintentionally contact each other

Engineering Contradiction:
Improvevirtual space expansionVSAvoidpositional relationship accuracy
Core Design Contradiction:
Volume of moving objectVSReliability

Solution Approach 1:

The system segments the avatar representation into multiple instances (original avatar and ghost avatars) with different visual characteristics. The original avatar maintains accurate positional correspondence with the player, while ghost avatars provide spatial awareness information without causing confusion about current position.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Ghost avatars serve as intermediary visual elements that mediate between the player's actual position and the need for spatial awareness. These semi-transparent or differently styled avatar representations allow players to perceive other players' positions without creating ambiguity about their own avatar's location.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Volume of moving object

If a gap is generated in the correspondence relationship between player coordinates and avatar coordinates, then virtual space is expanded, but a sense of immersion is inhibited

Engineering Contradiction:
Improvevirtual space expansionVSAvoidimmersion quality
Core Design Contradiction:
Volume of moving objectVSProductivity

Solution Approach 1:

Different visual qualities are applied to different avatar representations: the original avatar maintains normal opacity and appearance for immersion, while ghost avatars use reduced opacity or distinct visual styling to indicate their auxiliary nature. This local differentiation allows the system to provide spatial information without uniformly degrading the immersive experience.

Inventive Principle:
Principle #3Local quality

3Loss of information

If additional avatars are generated to indicate player positions, then positional awareness is improved, but players may perceive a sudden increase in avatar数量 causing strangeness

Engineering Contradiction:
Improvepositional awarenessVSAvoidsense of strangeness
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The system prepares players for the presence of multiple avatar representations by using consistent visual language and styling conventions. Ghost avatars are introduced with predictable visual characteristics (such as semi-transparency or ghostly appearance) that prepare players mentally for their presence, reducing surprise and strangeness.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11740688B2Virtual space experience system
Publication Date: 2023.08.29 ABAL INC
  • US11740688B2 patent drawing
  • US11740688B2 patent drawing
  • US11740688B2 patent drawing

AI summary

A virtual space experience system capable of preventing unintentional contact between players without inhibiting a sense of immersion is provided. A virtual space image determination unit 35 of a VR system S causes an image of a virtual space to be perceived by a second player to include an image in which a first avatar corresponding to a first player moves so as to generate a gap in a correspondence relationship between coordinates of the first player and coordinates of the first avatar when a trigger event is recognized, and causes the image of the virtual space to be perceived by the second player to include an image of a second avatar corresponding to the second player and a third avatar corresponding to the first player after the recognition. An avatar coordinate determination unit 34 determines coordinates of the third avatar based on the coordinates of the first player.