Virtual Space Avatar Motion Control and Charging Logic
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current techniques for enhancing user experiences in virtual spaces lack effectiveness in making interactions more engaging and immersive.
Innovation Solution
A program executed by processors in computers defines virtual spaces, arranges avatars, and enables them to perform based on user motions, incorporating charging-related processing and performance requests to enhance user interaction and immersion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If charging-related processing is performed based on user entry, then virtual experience engagement is improved, but system complexity increases
Solution Approach 1:
The system is divided into separate functional modules: a virtual space generation unit, an avatar control unit, a charging processing unit, and a performance request unit. Each module handles specific tasks independently, allowing the system to manage complexity through functional segmentation while maintaining high user engagement through integrated operations.
Solution Approach 2:
The processor executes multiple functions through a single integrated system: defining virtual spaces, controlling avatars, processing charging operations, and managing performance requests. This multi-functionality approach allows the system to deliver comprehensive virtual experiences without requiring separate dedicated systems for each function, thereby managing complexity while enhancing versatility.
2Adaptability or versatility
If multiple avatars perform dynamically based on user motions, then immersion is improved, but computational load increases
Solution Approach 1:
The system pre-defines virtual spaces and avatar behaviors before user interaction begins. Motion patterns and performance responses are prepared in advance, allowing the processor to execute pre-planned sequences rather than computing complex behaviors in real-time, thereby reducing computational load while maintaining high immersion through dynamic avatar responses.
Solution Approach 2:
The system uses avatar copies or representations that mirror user motions without requiring full physiological simulation. By creating simplified digital replicas of user movements and responses, the system achieves immersive avatar behavior with reduced computational requirements compared to full-body motion capture and simulation.
Data Source
AI summary
A system including a non-transitory computer readable medium configured to store instructions thereon; and a processor. The processor is configured to execute the instructions for defining a virtual space associated with a first user, wherein the virtual space comprises a first region and a first avatar. The processor is configured to execute the instructions for causing the first avatar to enter the first region based on received first input; and moving the first avatar within the first region in response to a received second input. The processor is configured to execute the instructions for registering charging information the received second input; and removing the first avatar from the first region in response to a received third input. The processor is configured to execute the instructions for performing charging-related processing, in accordance with the registered charging information, in response to removing the first avatar from the first region.


