Virtual Space Avatar Positioning for Shared Learning Engagement
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Solution Overview
Problem
In virtual reality-based educational systems, students lack a sense of participation and interaction with peers, leading to decreased motivation and engagement, as they view content individually without awareness of other students' situations.
Innovation Solution
A program and method that generates a virtual space allowing users to view content with a virtual viewpoint and positions objects corresponding to other users, including past viewers, to create a sense of shared experience and participation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If students take lessons individually in separate places, then each student can focus on their own learning, but they cannot know the situations of other students and cannot communicate with them
Solution Approach 1:
The patent creates virtual copies (avatars) of students in a shared virtual classroom environment. Each student's physical presence is replicated as a digital representation that can be seen by all other students, allowing everyone to simultaneously maintain individual focus while being aware of others' presence and activities in real-time
Solution Approach 2:
The virtual classroom system acts as an intermediary platform that connects individually learning students. Through this mediated environment, students can observe each other's avatars, access shared information, and communicate when needed, thus resolving the isolation caused by individual learning while preserving the benefits of focused study
2Device complexity
If students learn individually without interaction, then learning structure is simple and easy to manage, but student motivation decreases and passive learning occurs
Solution Approach 1:
The system dynamically adapts the virtual classroom environment based on student interactions and activities. The virtual space can transform to accommodate different learning modes, and student avatars can change states based on their actions, creating an engaging yet manageable learning structure that responds to student needs without excessive complexity
Solution Approach 2:
The patent merges individual learning experiences with group interaction by combining personal study spaces with a shared virtual classroom. This integration allows students to maintain individual learning paths while simultaneously participating in collective activities, thus boosting motivation without requiring completely complex system restructuring
3Ease of operation
If virtual viewpoint positions are fixed based on past user positions, then system operation is simple, but it cannot provide suitable viewing positions for all users
Solution Approach 1:
The system pre-arranges virtual objects and avatars in the virtual space based on typical viewing patterns and past user positions. This preliminary arrangement provides a ready-to-use configuration that simplifies system operation while still allowing users to adjust their viewpoints as needed, balancing ease of use with adaptability to individual preferences
Data Source
AI summary
Provided is a program executable in a computer for viewing content. The computer includes a processor and a memory. The program causes the processor to execute generating a virtual space in response to an operation by a first user to designate content and setting a virtual viewpoint corresponding to the first user in the virtual space, starting reproduction of the content designated in the virtual space, and arranging, in the virtual space, at least one of an object pre-associated with the content or a second object corresponding to a second user who has viewed the content in the past. When the first user views the content, the object pre-associated or the second object is arranged at a position not related to a position of the virtual viewpoint of the second user in the virtual space or a position of the object pre-associated, when the second user viewed the content.


