Virtual Space Avatar Positioning for Shared Learning Engagement

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Solution Overview

Problem

In virtual reality-based educational systems, students lack a sense of participation and interaction with peers, leading to decreased motivation and engagement, as they view content individually without awareness of other students' situations.

Innovation Solution

A program and method that generates a virtual space allowing users to view content with a virtual viewpoint and positions objects corresponding to other users, including past viewers, to create a sense of shared experience and participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If students take lessons individually in separate places, then each student can focus on their own learning, but they cannot know the situations of other students and cannot communicate with them

Engineering Contradiction:
Improveindividual learning focusVSAvoidawareness of other students' situations
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent creates virtual copies (avatars) of students in a shared virtual classroom environment. Each student's physical presence is replicated as a digital representation that can be seen by all other students, allowing everyone to simultaneously maintain individual focus while being aware of others' presence and activities in real-time

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual classroom system acts as an intermediary platform that connects individually learning students. Through this mediated environment, students can observe each other's avatars, access shared information, and communicate when needed, thus resolving the isolation caused by individual learning while preserving the benefits of focused study

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If students learn individually without interaction, then learning structure is simple and easy to manage, but student motivation decreases and passive learning occurs

Engineering Contradiction:
Improvelearning system structureVSAvoidstudent motivation and engagement
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system dynamically adapts the virtual classroom environment based on student interactions and activities. The virtual space can transform to accommodate different learning modes, and student avatars can change states based on their actions, creating an engaging yet manageable learning structure that responds to student needs without excessive complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent merges individual learning experiences with group interaction by combining personal study spaces with a shared virtual classroom. This integration allows students to maintain individual learning paths while simultaneously participating in collective activities, thus boosting motivation without requiring completely complex system restructuring

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If virtual viewpoint positions are fixed based on past user positions, then system operation is simple, but it cannot provide suitable viewing positions for all users

Engineering Contradiction:
Improvevirtual space managementVSAvoidsuitable viewing position for each user
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system pre-arranges virtual objects and avatars in the virtual space based on typical viewing patterns and past user positions. This preliminary arrangement provides a ready-to-use configuration that simplifies system operation while still allowing users to adjust their viewpoints as needed, balancing ease of use with adaptability to individual preferences

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250022231A1Non-transitory computer readable medium storing program to generate virtual space, and information processing device and method to generate virtual space
Publication Date: 2025.01.16 DOWANGO KK
  • US20250022231A1 patent drawing
  • US20250022231A1 patent drawing
  • US20250022231A1 patent drawing

AI summary

Provided is a program executable in a computer for viewing content. The computer includes a processor and a memory. The program causes the processor to execute generating a virtual space in response to an operation by a first user to designate content and setting a virtual viewpoint corresponding to the first user in the virtual space, starting reproduction of the content designated in the virtual space, and arranging, in the virtual space, at least one of an object pre-associated with the content or a second object corresponding to a second user who has viewed the content in the past. When the first user views the content, the object pre-associated or the second object is arranged at a position not related to a position of the virtual viewpoint of the second user in the virtual space or a position of the object pre-associated, when the second user viewed the content.