Dynamic Virtual Space Capacity Management via Avatar Threshold Monitoring

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Solution Overview

Problem

Current capacity management systems for virtual spaces in the metaverse do not efficiently adjust to changing numbers of avatars, leading to wasted resources and inefficient use of virtual space.

Innovation Solution

Implement a method that estimates the capacity size need of a virtual space, monitors the number of avatars entering, leaving, and occupying the space, and creates a duplicate virtual space if the avatar count exceeds a predetermined fill threshold.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If large virtual spaces are rented or bought to accommodate potential customers, then the capacity to serve more customers is improved, but the cost and computing resources are wasted when the space is not filled

Engineering Contradiction:
Improvecapacity to serve customersVSAvoidcomputing resources and costs
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The patent implements dynamic capacity management by continuously monitoring the number of avatars in a virtual space and automatically creating duplicate virtual spaces when a fill threshold is exceeded. This dynamic adjustment allows the system to scale capacity up or down based on actual demand, resolving the contradiction between having enough capacity and avoiding wasted resources.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates duplicate copies of virtual spaces to handle peak demand. When the number of avatars exceeds the fill threshold, the system instantiates additional virtual space copies, allowing customers to be distributed across multiple spaces. This copying approach maintains the ability to serve more customers without permanently allocating resources for peak capacity alone.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If the virtual space size is increased to accommodate more avatars, then the number of customers that can be served is improved, but the memory and computing resources occupied increase

Engineering Contradiction:
Improvenumber of customers servedVSAvoidmemory and computing resources
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system dynamically adjusts the total virtual space capacity based on real-time avatar counts. By monitoring occupancy and creating or dissolving duplicate spaces as needed, the system ensures that memory and computing resources are allocated only when and where needed, rather than maintaining fixed large allocations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the virtual space into multiple replicable units or copies. Instead of allocating one large virtual space, the system divides capacity into smaller unit spaces that can be independently instantiated and destroyed. This segmentation allows for more efficient resource utilization by activating only the number of segments actually needed.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If a fixed large virtual space is allocated, then the capacity management is simplified, but the efficiency of resource usage deteriorates

Engineering Contradiction:
Improvecapacity management simplicityVSAvoidresource usage efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system implements self-service capacity management through automated monitoring and decision-making. The background process continuously monitors avatar counts, compares them against the fill threshold, and automatically creates or removes duplicate spaces without manual intervention. This automation maintains simplicity while dramatically improving resource efficiency.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent incorporates feedback loops where the system continuously monitors the number of avatars, compares this information against predefined thresholds, and adjusts virtual space capacity accordingly. This feedback mechanism enables the system to respond to actual usage patterns, resolving the contradiction between management simplicity and resource efficiency.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250182393A1Capacity management of virtual environments
Publication Date: 2025.06.05 T MOBILE INNOVATIONS LLC
  • US20250182393A1 patent drawing
  • US20250182393A1 patent drawing
  • US20250182393A1 patent drawing

AI summary

According to aspects herein, methods and systems for capacity management of virtual spaces are provided. The method begins with estimating a capacity size need of a virtual space in a metaverse. A first quantity of avatars is monitored as avatars enter, leave, and occupy the virtual space. The first quantity of avatars in the virtual space is compared with a predetermined fill threshold. Based on the comparing, a duplicate virtual space may be created if the first quantity of avatars in the virtual space exceeds the predetermined fill threshold. A user may transmit a request to join a virtual space in a metaverse to a network. The request to join the virtual space contains at least one avatar identification and may be a request for a group to join. The user or group receives a sequential identifier of the virtual space and then joins the virtual space.