Virtual Space Character Display Limiting Algorithm

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Solution Overview

Problem

In virtual chat rooms and online entertainment systems, displaying a large number of avatars or characters becomes impractical, leading to an unwieldy user experience due to the overwhelming amount of data, making it difficult for users to interact effectively with the most important or desirable characters.

Innovation Solution

A system that limits the display to a subset of characters and areas within a common virtual space, using algorithms to prioritize and select characters based on user relationships, location, and other criteria, ensuring only the most relevant characters are shown, allowing users to scroll and interact within a manageable and efficient interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If all avatars and characters in a common virtual area are displayed, then complete information is provided to users, but the display becomes unwieldy and user interaction becomes difficult

Engineering Contradiction:
Improvecompleteness of character displayVSAvoiduser interaction effectiveness
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent extracts and displays only the most relevant characters from the complete set of characters in a common area. The system identifies and prioritizes characters based on user relationships, location proximity, and interaction relevance, then displays only this subset to maintain ease of operation while preserving access to complete information through on-demand expansion capabilities.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies different display qualities and priorities to different characters based on their relevance to the user. Characters are categorized into different levels of importance (e.g., friends, family, recent interactors, random users) with varying display prominence, allowing the interface to optimize for local interaction quality while maintaining global information availability.

Inventive Principle:
Principle #3Local quality

2Quantity of substance

If a large number of characters are displayed in the common area, then all participants are visible, but system performance deteriorates due to data overload

Engineering Contradiction:
Improvenumber of displayed charactersVSAvoidsystem performance
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent implements partial action by displaying only a subset of characters rather than all characters in the common area. The system calculates and displays approximately the optimal number of characters (e.g., top 10-20 most relevant) based on user preferences and interaction patterns, reducing system processing requirements while maintaining sufficient information for effective user interaction.

Inventive Principle:
Principle #16Partial or excessive action

3Area of stationary object

If the entire common area is displayed, then complete spatial context is provided, but the display area required exceeds user screen capacity

Engineering Contradiction:
Improvedisplayed area of common spaceVSAvoiduser display area
Core Design Contradiction:
Area of stationary objectVSArea of moving object

Solution Approach 1:

The patent segments the common area display into multiple zones or layers. The primary display shows the user's immediate vicinity and most relevant characters, while additional areas or expandable sections provide access to the broader common space. This segmentation allows the interface to fit within screen constraints while maintaining representation of the entire common area through organized divisions.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9403089B2System and method for limiting the number of characters displayed in a common area
Publication Date: 2016.08.02 GANZ
  • US9403089B2 patent drawing
  • US9403089B2 patent drawing
  • US9403089B2 patent drawing

AI summary

A system providing a graphical chat room and/or virtual world on a website in which users can control avatars or other characters to participate in activities and interact with other users' avatars/characters. The chat room or virtual world has a large common location where a large number of users might participate with their characters/avatars, but where because display of all of the participants and/or all of the area becomes impractical or otherwise unwieldy, the system determines an appropriate portion of the area and a limited number of avatars/characters to display based on some criteria.