Virtual Space Control System for Preventing Cross-Event Cheating

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Solution Overview

Problem

In massively multiplayer online role-playing games and other virtual space systems with a common world view, users can disrupt each other's experiences by moving between virtual spaces to repetitively participate in events or share solutions, leading to cheating and spoiling, which undermines the excitement and fairness for other players.

Innovation Solution

A computer system manages occurrence incidents and user participation records across virtual spaces, restricting participation in spaces where a user has already completed events to prevent repetitive involvement and information leakage, by determining restricted virtual spaces based on event differences and user records, and applying action and information restrictions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users can freely move between virtual spaces to participate in events, then user engagement and accessibility are improved, but cheating and spoiling behaviors increase

Engineering Contradiction:
Improveuser mobility between virtual spacesVSAvoidevent fairness and challenge integrity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces a server as an intermediary between users and virtual spaces. The server manages participation records and occurrence incidents, acting as a mediator that tracks user actions across different virtual spaces and determines whether users should be restricted from participating in events they have already completed, thereby preventing cheating and spoiling while maintaining legitimate user mobility

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where the server monitors user participation records and occurrence incident histories. Based on this feedback, the server dynamically determines whether to apply participation restrictions to users attempting to join events in different virtual spaces, creating a closed-loop control system that adapts user access based on their participation history

Inventive Principle:
Principle #23Feedback

2Productivity

If multiple virtual spaces are operated in parallel with common world view, then system capacity and user choice are improved, but disruptive behaviors such as repetitive event participation increase

Engineering Contradiction:
Improvesystem capacity to handle multiple virtual spacesVSAvoidrepetitive event participation and spoiling
Core Design Contradiction:
ProductivityVSObject-generated harmful factors

Solution Approach 1:

The patent segments the virtual space system into multiple independent virtual spaces that can be operated in parallel, each with its own occurrence incidents. The server manages these segments separately, tracking participation records for each virtual space and determining whether users should be restricted from participating in events they have already completed in other spaces, thereby maintaining system capacity while preventing disruptive behaviors

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies local quality control by managing participation restrictions on a per-virtual-space basis. The server determines occurrence incident information specific to each virtual space and applies participation restrictions selectively based on the user's history in that particular space, rather than applying uniform restrictions across all virtual spaces, thereby maintaining local event integrity while preserving overall system functionality

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250001293A1Computer system, virtual space control system, and virtual space control method
Publication Date: 2025.01.02 BANDAI NAMCO ENTERTAINMENT INC
  • US20250001293A1 patent drawing
  • US20250001293A1 patent drawing
  • US20250001293A1 patent drawing

AI summary

A computer system controls in parallel multiple virtual spaces that are set so as to have a common world view and that enables users to change their participation virtual spaces, manages occurrence incidents, which are incidents that occur or probably occur in each virtual space, and manages a target user's participation record for the first virtual space. Moreover, the computer system manages a restriction on target user's participation in a virtual space other than the first virtual space, based on (a) the difference between the first occurrence incident, which is an occurrence incident in the first virtual space, and an occurrence incident in the virtual space other than the first virtual space, and (b) the target user's participation record for the first virtual space.