Virtual Space Control System Reducing Computational Load via Image Copying

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Solution Overview

Problem

Existing methods for reproducing a situation in one virtual space within another virtual space in a computer system result in high process loads, making it difficult to provide enriched virtual experiences, as they require replicating and controlling all objects from the source virtual space, which is computationally intensive.

Innovation Solution

A computer system that sets a virtual space in a first virtual space and performs space expression control to embody a second virtual space, using captured images and virtual objects, reducing the computational load by only rendering necessary elements within the field of view of the user, and controlling the position and orientation of these objects based on the user's point of view.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If processing executed in another virtual space is reproduced by executing the same processing in the destination virtual space, then the virtual experience is enriched, but the process load becomes extremely high

Engineering Contradiction:
Improvevirtual experience enrichmentVSAvoidprocess load
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent uses image capture and display techniques to create a visual copy of the source virtual space within the destination virtual space. Instead of executing processing in both spaces, the system captures images from the source virtual space and displays them in the destination space, providing enriched virtual experience with minimal process load.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent extracts only the visual representation (images) from the source virtual space rather than reproducing the entire processing environment. By taking out only the necessary visual elements and displaying them in the destination space, the system avoids the extreme process load of full processing reproduction.

Inventive Principle:
Principle #2Taking out (Extraction)

2Manufacturing precision

If all objects from the source virtual space are replicated and controlled in the destination virtual space, then the situation is accurately reproduced, but the computational intensity increases significantly

Engineering Contradiction:
Improvereproduction accuracyVSAvoidcomputational energy
Core Design Contradiction:
Manufacturing precisionVSUse of energy by stationary object

Solution Approach 1:

The patent creates a visual copy by capturing images from the source virtual space and displaying them in the destination space. This approach maintains reproduction accuracy for the visual aspect while avoiding the computational energy required to replicate and control all objects in three-dimensional space.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent uses two-dimensional image representations instead of full three-dimensional object replicates. These image copies are computationally inexpensive to create and maintain, providing sufficient visual reproduction without the high computational energy cost of full object replication.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Productivity

If a virtual space is set to express an embodiment space and only necessary elements are rendered within the user's field of view, then the computational load is reduced, but the complexity of controlling position and orientation increases

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidcontrol complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies local quality by rendering only the necessary portions of the virtual space that fall within the user's field of view. Instead of rendering the entire virtual space uniformly, the system selectively renders only the local area that the user can currently see, reducing computational load while maintaining visual quality where needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements dynamic control where the rendered area adjusts based on the user's viewpoint and field of view. As the user moves or changes orientation, the system dynamically updates which portions of the virtual space are rendered, optimizing computational resources based on current viewing conditions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250005876A1Computer system, virtual space control system, and virtual space control method
Publication Date: 2025.01.02 BANDAI NAMCO ENTERTAINMENT INC
  • US20250005876A1 patent drawing
  • US20250005876A1 patent drawing
  • US20250005876A1 patent drawing

AI summary

A virtual space control system sets a virtual space in a first virtual space, and expresses an embodiment space embodying a second virtual space in the virtual space. Virtual objects embodying embodiment target objects in the second virtual space are disposed in the virtual space. A disposition configuration of the virtual objects in the first virtual space is aligned with a disposition configuration of the embodiment target objects in the second virtual space, which are associated with the virtual objects. captured images serving as sources of embodiment images that undergo texture mapping onto the virtual objects are generated in a sub-server system. The embodiment images are created by causing the captured images to undergo calculation amount reduction processing.