Virtual Space Control Section Reduces Processing Load via Motion Data Simplification
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Solution Overview
Problem
The existing systems face a heavy processing load when attempting to reflect the motions of numerous users in virtual reality spaces, limiting the number of viewers that can share a virtual experience, such as in concerts or large events, due to the proportional processing requirements.
Innovation Solution
The proposed solution involves a distributed system of information processing apparatuses that coordinate to manage viewer avatars, where avatars for one server are arranged close and those for others are displayed at a distance, using reduced motion information to alleviate processing load, with crowd data generated by simplifying the motion data of numerous viewers into bone information for overall body motion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If motion information of all viewers is processed and reflected in the virtual space, then the level of entertainment and immersion are enhanced, but the processing load becomes excessively heavy
Solution Approach 1:
The patent divides the virtual space into multiple regions (first region and second region) and applies different processing levels to different regions. Viewers in the first region receive full motion information processing, while viewers in the second region receive simplified bone information only. This segmentation allows the system to maintain high entertainment quality for nearby viewers while reducing overall processing load.
Solution Approach 2:
The patent implements local quality by providing different levels of motion information to different spatial locations. The control section determines the spatial relationship between the viewer terminal and the virtual object, and selectively transmits detailed motion information or simplified bone information based on this relationship. This ensures high quality where needed while optimizing performance elsewhere.
2Measurement precision
If detailed motion information is transmitted to all viewer terminals, then realistic interactions are maintained, but the amount of data transmission and processing increases proportionally
Solution Approach 1:
The patent applies partial action by providing full detailed motion information only when necessary (for viewers in the first region), while using simplified bone information for viewers in the second region. This partial application of detailed processing maintains realistic interactions where needed without the proportional increase in data volume across all viewers.
Solution Approach 2:
The patent changes the parameter of motion information complexity based on spatial relationship. The control section adjusts the level of detail (from full motion information to simplified bone information) according to the viewer's position relative to the virtual object, thereby controlling the quantity of data transmitted while maintaining acceptable interaction quality.
Data Source
AI summary
An information processing apparatus, an information processing method, and a program are provided to reduce a processing load while enhancing the level of entertainment. The information processing apparatus includes a control section configured to perform control to distribute, to at least one viewer terminal, information regarding a virtual space in which a virtual object of a performer and a virtual object of a viewer are arranged. Of the virtual objects of all viewers arranged in the virtual space, for a virtual object of a viewer at a distribution destination of another information processing apparatus, the control section uses information received from the other information processing apparatus, as motion information regarding the virtual object of the viewer at the distribution destination of the other information processing apparatus, the received information being smaller in amount than the motion information to be used for the virtual object of the viewer at a distribution destination of the control section.


