Virtual Space Display Prioritization Under Server Overload

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Solution Overview

Problem

Conventional systems struggle to deliver desired data to user terminals when many users access the server simultaneously, leading to server overload and potential failures in displaying virtual spaces, especially during live events.

Innovation Solution

A method and system that allow users to enter and display a virtual space even when the server is overloaded by identifying first object information and displaying a predetermined space, while optionally displaying alternative objects if second object information is not identifiable.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the server distributes all object information (including second type objects) to user terminals, then the virtual space display quality is improved, but the server load increases and reliability decreases during high traffic periods

Engineering Contradiction:
Improvevirtual space display availabilityVSAvoiddata transmission volume
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments object information into two categories: first type objects (essential for virtual space structure) and second type objects (enhancement elements). The system selectively transmits only first type object information when server load is high, ensuring basic functionality while reducing data transmission volume. This segmentation allows the system to maintain reliability during high traffic by transmitting minimal essential data.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements partial action by transmitting only the necessary subset of object information (first type objects) rather than complete object information. When server load indicators exceed thresholds, the system deliberately transmits less data (partial action) to ensure service availability, accepting reduced display quality in exchange for maintained system reliability.

Inventive Principle:
Principle #16Partial or excessive action

2Productivity

If the server processes requests from many simultaneous users, then user access capacity is improved, but server overload occurs and display reliability deteriorates

Engineering Contradiction:
Improveuser access capacityVSAvoiddata delivery success rate
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements dynamic adaptation by monitoring server load indicators and adjusting the level of service provided. When load exceeds predetermined thresholds, the system dynamically switches to transmitting only first type object information. This dynamic response allows the server to handle high user access capacity while maintaining acceptable reliability levels through adaptive data transmission.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of data transmission completeness based on server load conditions. Under normal conditions, complete object information is transmitted. When server load increases beyond thresholds, the system changes the transmission parameter to include only essential first type objects, thereby maintaining service capacity while adjusting reliability characteristics to prevent system failure.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If alternative objects are displayed when second object information is unavailable, then user experience is maintained, but system complexity increases

Engineering Contradiction:
Improveuser experience continuityVSAvoidobject management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-defining alternative objects for each second type object in the virtual space. These alternatives are prepared in advance and automatically substituted when second type object information is not transmitted or unavailable. This preliminary preparation simplifies the substitution process during runtime, maintaining user experience without requiring complex real-time decision-making logic.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250130630A1Method and system
Publication Date: 2025.04.24 COVER CORP
  • US20250130630A1 patent drawing
  • US20250130630A1 patent drawing
  • US20250130630A1 patent drawing

AI summary

When first object information for displaying the first type of object is identifiable, a process is performed of displaying the predetermined space regardless of whether second object information for displaying the second type of object is identifiable, and displaying the predetermined space so that: when the second object information is identifiable, the second type of object is displayed in a display mode in accordance with the second object information; and when the second object information is not identifiable, an alternative object corresponding to the second type of object is displayed.