Wearable Virtual-Space Display Scaling for Intuitive Switching

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing wearable devices struggle to efficiently manage and switch between multiple virtual spaces, providing an intuitive and energy-efficient user experience for augmented and virtual reality applications.

Innovation Solution

A wearable device with a display that sizes and distances visual objects representing different virtual spaces based on the number of applications and entries, allowing selective display and interaction with these spaces using input methods, and conditionally activating hardware components for power efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple virtual spaces are displayed simultaneously with equal visual prominence, then users can access multiple virtual spaces, but the display becomes cluttered and user interface complexity increases

Engineering Contradiction:
Improvemulti virtual space accessVSAvoiddisplay complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies asymmetry by displaying visual objects of different sizes to represent different virtual spaces. The first visual object is displayed at a first size while the second visual object is displayed at a second size that is different from the first size, creating an asymmetric display hierarchy that reduces clutter while maintaining accessibility to multiple virtual spaces.

Inventive Principle:
Principle #4Asymmetry

Solution Approach 2:

The patent applies local quality by giving different visual characteristics to different visual objects based on their corresponding virtual spaces. Each visual object has distinct size properties and can be positioned at different distances, allowing users to differentiate between virtual spaces through localized visual variations rather than uniform display elements.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If all hardware components remain active to support multiple virtual spaces, then functionality is maintained, but power consumption increases

Engineering Contradiction:
Improvemulti virtual space functionalityVSAvoidpower consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent applies periodic action by selectively activating hardware components based on user interaction patterns. The processor identifies when a second virtual space is selected and activates relevant hardware components at that period, rather than keeping all components continuously active, thereby reducing overall power consumption while maintaining functionality.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent applies extraction by isolating and activating only the specific hardware components needed for the currently selected virtual space. When the second virtual space is selected, the system extracts and activates the subset of hardware components required for that space, leaving other components inactive to conserve energy.

Inventive Principle:
Principle #2Taking out (Extraction)

3Ease of operation

If visual objects are displayed at uniform size and distance, then display simplicity is maintained, but user ability to distinguish and prioritize virtual spaces decreases

Engineering Contradiction:
Improvevisual distinctionVSAvoiddisplay parameter variation
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies asymmetry by displaying visual objects at different sizes and distances to enhance user ability to distinguish and prioritize virtual spaces. The first visual object is displayed at a first size and the second visual object at a second size, with the first visual object positioned at a first distance and the second at a second distance, creating visual hierarchy that improves distinguishability.

Inventive Principle:
Principle #4Asymmetry

Data Source

PatentUS20250291198A1Wearable device and method for displaying visual objects for entering multiple virtual spaces
Publication Date: 2025.09.18 SAMSUNG ELECTRONICS CO LTD
  • US20250291198A1 patent drawing
  • US20250291198A1 patent drawing
  • US20250291198A1 patent drawing

AI summary

A processor of a wearable device may be configured to cause the wearable device to: display a first visual object corresponding to a first virtual space using a first size based on the number of applications linked to the first virtual space and a first distance related to the number of times of entering the first virtual space; display a second visual object corresponding to a second virtual space using a second size based on the number of applications linked to the second virtual space and a second distance related to the number of times of entering the second virtual space; and in response to an input of selecting one of the first visual object and the second visual object, display at least a part of a virtual space corresponding to the visual object selected by the input.