Virtual Space Rendering With Hidden User Regions

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Solution Overview

Problem

In existing virtual space gaming systems, content created by users can continue to be displayed, leading to obstruction of gameplay when certain regions or objects are designated as private or hidden.

Innovation Solution

An information processing system that allows for rendering virtual spaces with designated user regions where objects are hidden from view, using a rendering process that includes effects such as transparency and camera positioning to maintain gameplay continuity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If content is continuously displayed in the virtual space, then the user can observe all objects, but gameplay is obstructed when private or hidden regions are needed

Engineering Contradiction:
Improvegameplay continuityVSAvoidvisibility of objects
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent applies local quality by implementing region-specific display control where different areas of the virtual space have different visibility properties. Objects within designated regions are hidden or obscured while objects outside these regions remain visible, allowing private zones to coexist with observable game areas. This resolves the contradiction by making visibility a local property rather than a global state.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments the virtual space into multiple regions with different display attributes, including private regions where objects are hidden and public regions where objects are visible. This segmentation allows the system to simultaneously maintain gameplay continuity in public areas while preserving privacy in designated regions, eliminating the need to choose between full visibility and gameplay continuity.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If all objects are visible in the virtual space, then complete information is available to the user, but private regions cannot be established

Engineering Contradiction:
Improvevisibility of objectsVSAvoidregion designation flexibility
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic region designation where users can flexibly create, modify, and remove private regions during gameplay. The system adapts to user needs by allowing real-time changes to region boundaries and visibility settings, enabling the virtual space to transition between different privacy configurations. This dynamic adaptability resolves the contradiction between information availability and private region establishment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a universal region management system that can handle multiple types of regions (private, public, restricted, accessible) within the same virtual space. This multi-functional region system allows the environment to serve different purposes simultaneously, providing both complete information visibility in public areas and restricted access in private areas, thus resolving the contradiction between information availability and privacy.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If rendering displays all objects, then the user sees the complete virtual environment, but gameplay is hindered by unwanted visual information

Engineering Contradiction:
Improvecompleteness of virtual environmentVSAvoidgameplay smoothness
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent employs visual transformation techniques including color changes, transparency adjustments, and obscuration effects to differentiate between visible and hidden regions. Objects in private regions can be rendered with reduced opacity, altered colors, or completely obscured, allowing the system to maintain a complete virtual environment representation while filtering out unwanted visual information that would hinder gameplay.

Inventive Principle:
Principle #32Color changes

4Loss of information

If the system maintains full visibility of the virtual space, then navigation is easy, but private areas cannot be protected from view

Engineering Contradiction:
Improvevisibility of virtual spaceVSAvoidobstruction to gameplay
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent applies local quality by implementing region-specific display control where different areas of the virtual space have different visibility properties. Objects within designated regions are hidden or obscured while objects outside these regions remain visible, allowing private zones to coexist with observable game areas. This resolves the contradiction by making visibility a local property rather than a global state.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20260051112A1Information processing system, storage medium, information processing apparatus, and information processing method
Publication Date: 2026.02.19 NINTENDO CO LTD
  • US20260051112A1 patent drawing
  • US20260051112A1 patent drawing
  • US20260051112A1 patent drawing

AI summary

A second one of information processing terminals is configured to generate a second virtual space in which objects are arranged, update a position of at least a virtual camera in the second virtual space based on an operation input performed by a second user, set a range in the second virtual space corresponding to region information stored in a server, as at least one second user region, designate one of the second user regions as a designated user region based on an operation input performed by the second user, and when at least the virtual camera is located outside the designated user region, render an image of the second virtual space based on the virtual camera by a rendering process including a first effect of hiding at least a portion of the objects arranged in the designated user region.