Virtual Space Interaction Analysis System

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Solution Overview

Problem

There is a lack of systems and methods for effectively storing and analyzing user interactions in virtual spaces, particularly for multiple users participating in these environments, which hinders the development of efficient Natural User Interfaces (NUI) and collaboration between users.

Innovation Solution

A system and method for interaction analysis in virtual spaces, comprising an interaction data collection unit, storage unit, and analysis unit, which collects, synchronizes, and analyzes interaction data including timestamps, images, interaction types, confidence levels, hand information, and virtual object interactions, providing modes for basic, query, statistics, and evaluation analysis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If interaction data from multiple users in virtual space is collected and stored for analysis, then the ability to analyze user interactions and improve interface design is enhanced, but the system complexity and data storage requirements increase

Engineering Contradiction:
Improveinteraction analysis capabilityVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system segments interaction data collection by user, interaction type, and time period, allowing organized storage and analysis of multiple users' interactions without overwhelming system complexity. Each user's interaction data is collected separately with specific interaction types (gaze, manipulation, collaboration) categorized and stored in structured formats.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an interaction data storage unit as an intermediary between data collection and analysis processes. This mediator synchronizes and stores interaction data from multiple users, managing the complexity of multi-user data while enabling comprehensive analysis through standardized storage structures.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If interaction data is collected in real-time from multiple users, then the timeliness of interaction analysis is improved, but the data processing load and storage synchronization requirements increase

Engineering Contradiction:
Improvedata collection speedVSAvoiddata volume
Core Design Contradiction:
SpeedVSQuantity of substance

Solution Approach 1:

The system collects interaction data at periodic intervals (real-time or predetermined time periods) rather than continuously, balancing the need for timely analysis with manageable data processing loads. This periodic collection approach captures essential interaction patterns while controlling data volume growth.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent creates synchronized copies of interaction data across multiple storage locations and users, allowing real-time data collection from multiple sources without duplicating the entire data processing burden. Each user's interaction data is captured and synchronized efficiently, enabling parallel processing and analysis.

Inventive Principle:
Principle #26Copying

3Loss of information

If comprehensive interaction data including timestamps, images, and interaction types is stored, then the detail and accuracy of interaction analysis is improved, but the storage requirements and data processing complexity increase

Engineering Contradiction:
Improveinteraction information completenessVSAvoiddata storage volume
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system applies different quality levels of data storage based on interaction type and analysis needs. Critical interaction data (timestamps, interaction types, confidence levels) is stored with high precision, while supplementary data (images, hand information) is stored selectively based on specific analysis requirements, optimizing storage efficiency while maintaining necessary information completeness.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent stores interaction data with variable parameter precision - using confidence levels to indicate data reliability and adjusting storage detail accordingly. This allows the system to maintain comprehensive information where needed while reducing storage burden for less critical interaction aspects, dynamically adapting data quality to analysis requirements.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10635163B2System and method for interaction analysis of virtual space
Publication Date: 2020.04.28 KOREA INST OF SCI & TECH
  • US10635163B2 patent drawing
  • US10635163B2 patent drawing
  • US10635163B2 patent drawing

AI summary

Provided is a system and method for interaction analysis of virtual space. The system for interaction analysis of virtual space includes an interaction data collection unit which collects interaction data of at least one user participating in virtual space in which virtual content is implemented, an interaction data storage unit which synchronizes and stores the collected interaction data, and an interaction data analysis unit which provides an analysis mode of the interaction data.