Virtual Space Generation from Physical Object Layout

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Solution Overview

Problem

Current computing systems cannot generate a virtual space based on the physical layout of objects in a real-world environment, limiting interactive and immersive experiences.

Innovation Solution

A system that identifies physical objects, determines their arrangement, and generates virtual space content to create an immersive virtual environment, using image sensors and processors to present interactive and dynamic virtual spaces based on the physical layout of objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If computing systems generate virtual space based on commands from controllers, then the system operation is simple and device complexity is low, but the system cannot reflect the physical layout of objects and lacks immersion

Engineering Contradiction:
Improveability to generate virtual space based on physical layoutVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates a digital replica of the physical environment by capturing images with sensors, identifying objects and their arrangements, and generating corresponding virtual space content. This copying approach allows the virtual space to reflect the actual physical layout while maintaining manageable system complexity through automated processing pipelines.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces intermediary components including image sensors to capture physical space, object identification algorithms to interpret visual data, and virtual space generation modules to create the immersive environment. These intermediaries bridge the physical and virtual domains without requiring direct complex integration between all system components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the system identifies physical objects and determines their arrangement to create immersive virtual space, then user interaction and immersion are enhanced, but the processing time and computational resources increase

Engineering Contradiction:
Improveuser interaction qualityVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-processing and storing information about physical objects and their arrangements during initial system setup or when objects are first introduced. This allows the virtual space to be generated more quickly during actual use, reducing processing time while maintaining high-quality user interaction.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts processing depth based on user needs and system state. For commonly viewed areas or stable object arrangements, it uses cached or pre-processed data for quick rendering. For new or changing elements, it performs full identification and processing, optimizing the balance between interaction quality and processing time.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables the creation of interactive and immersive virtual spaces that reflect the physical environment, allowing users to engage with virtual objects and game mechanics, enhancing user interaction and experience.

Implementation Method 1

The image sensor may be configured to generate visual output signals conveying visual information within a field of view of the image sensor

Methodology Applied
Scientific EffectPhotoelectric Effect: Photoelectric Effect

Data Source

PatentUS10134191B2Systems and methods for generating a virtual space based on a physical layout of objects
Publication Date: 2018.11.20 DISNEY ENTERPRISES INC
  • US10134191B2 patent drawing
  • US10134191B2 patent drawing
  • US10134191B2 patent drawing

AI summary

This disclosure relates to generating a virtual space based on a physical layout of objects. The virtual space may be generated based on the physical layout of objects by one or more of identifying physical objects in a real-world space, determining a physical arrangement of the identified physical objects, determining virtual space content for the identified physical objects and the physical arrangement of the identified physical objects, executing an instance of the virtual space, and/or other operations. The virtual space may include the virtual space content determined based on individual virtual space content associated with the identified physical objects and the physical arrangement of the identified physical objects. The instance of the virtual space may be used to facilitate presentation of one or more views of the virtual space to a user and enable the user to interact with the virtual space.