Virtual Space Manipulation via Ownership Authority and Zone Segmentation

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Solution Overview

Problem

Virtual reality environments face challenges such as operation delay and poor immersion due to inconsistent physical engines and synchronization models, which lead to unstable interactions and high computational demands, especially in VR games where physical operation simulation consumes significant computing power and input prediction accuracy is reduced.

Innovation Solution

A manipulation method and apparatus for a virtual space that determines a virtual character's ownership level and authority within the space, allowing for stable physical interactions without delay by acquiring state update information based on control operations, reducing the computational burden and improving immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If physical operation simulation is performed in virtual reality, then interaction realism is improved, but computational power consumption increases significantly

Engineering Contradiction:
Improveinteraction realismVSAvoidcomputational power consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent segments the virtual space into multiple zones with different physical engine configurations. High-fidelity physics simulation is applied only to zones where virtual objects are present or being interacted with, while other zones use simplified or no physics simulation. This segmentation allows realistic interactions where needed while reducing overall computational power consumption.

Inventive Principle:
Principle #1Segmentation

2Stability of the object's composition

If consistent physical engine is used across all terminals, then interaction stability is improved, but device complexity and synchronization requirements increase

Engineering Contradiction:
Improveinteraction stabilityVSAvoidsynchronization complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The patent implements local quality by allowing different terminals to use different physical engine configurations based on their capabilities and the specific virtual space zone. Each terminal adapts its physics simulation level locally rather than requiring global consistency, reducing synchronization complexity while maintaining interaction stability within each terminal's context.

Inventive Principle:
Principle #3Local quality

3Loss of time

If input prediction is performed to reduce operation delay, then responsiveness is improved, but measurement precision and accuracy decrease

Engineering Contradiction:
Improveoperation delayVSAvoidinput prediction accuracy
Core Design Contradiction:
Loss of timeVSMeasurement precision

Solution Approach 1:

The patent applies partial prediction by only predicting inputs for virtual objects that are currently visible or within interaction range, rather than predicting all possible inputs. This partial action approach reduces operation delay for relevant objects while minimizing the impact on overall prediction accuracy, as resources are focused on critical interactions.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20240242456A1Manipulation method and apparatus for virtual space, electronic device, and storage medium
Publication Date: 2024.07.18 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240242456A1 patent drawing
  • US20240242456A1 patent drawing
  • US20240242456A1 patent drawing

AI summary

A manipulation method and an apparatus for a virtual space, an electronic device, and a storage medium. The manipulation method including: determining a virtual character corresponding to a target terminal device in the virtual space from at least one first virtual image; and in response to a control operation on a target item in the at least one second object in the virtual space, acquiring state update information of the target item based on the control operation, wherein the state update information includes an ownership level of the target item, and the ownership level of the target item includes an ownership corresponding to the virtual character and/or an authority corresponding to the virtual space, and the authority of the virtual space includes an authority corresponding to the virtual character or an authority corresponding to the server.