Virtual Space Manipulation via Ownership Authority and Zone Segmentation
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Solution Overview
Problem
Virtual reality environments face challenges such as operation delay and poor immersion due to inconsistent physical engines and synchronization models, which lead to unstable interactions and high computational demands, especially in VR games where physical operation simulation consumes significant computing power and input prediction accuracy is reduced.
Innovation Solution
A manipulation method and apparatus for a virtual space that determines a virtual character's ownership level and authority within the space, allowing for stable physical interactions without delay by acquiring state update information based on control operations, reducing the computational burden and improving immersion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If physical operation simulation is performed in virtual reality, then interaction realism is improved, but computational power consumption increases significantly
Solution Approach 1:
The patent segments the virtual space into multiple zones with different physical engine configurations. High-fidelity physics simulation is applied only to zones where virtual objects are present or being interacted with, while other zones use simplified or no physics simulation. This segmentation allows realistic interactions where needed while reducing overall computational power consumption.
2Stability of the object's composition
If consistent physical engine is used across all terminals, then interaction stability is improved, but device complexity and synchronization requirements increase
Solution Approach 1:
The patent implements local quality by allowing different terminals to use different physical engine configurations based on their capabilities and the specific virtual space zone. Each terminal adapts its physics simulation level locally rather than requiring global consistency, reducing synchronization complexity while maintaining interaction stability within each terminal's context.
3Loss of time
If input prediction is performed to reduce operation delay, then responsiveness is improved, but measurement precision and accuracy decrease
Solution Approach 1:
The patent applies partial prediction by only predicting inputs for virtual objects that are currently visible or within interaction range, rather than predicting all possible inputs. This partial action approach reduces operation delay for relevant objects while minimizing the impact on overall prediction accuracy, as resources are focused on critical interactions.
Data Source
AI summary
A manipulation method and an apparatus for a virtual space, an electronic device, and a storage medium. The manipulation method including: determining a virtual character corresponding to a target terminal device in the virtual space from at least one first virtual image; and in response to a control operation on a target item in the at least one second object in the virtual space, acquiring state update information of the target item based on the control operation, wherein the state update information includes an ownership level of the target item, and the ownership level of the target item includes an ownership corresponding to the virtual character and/or an authority corresponding to the virtual space, and the authority of the virtual space includes an authority corresponding to the virtual character or an authority corresponding to the server.


