Virtual Space Object Assembly Without Inventory Storage
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Solution Overview
Problem
Existing game systems do not effectively utilize materials in a virtual space to produce products without temporary storage, lacking usability and game engagement.
Innovation Solution
A game system that allows users to set regions in a virtual space, move material objects, and cause products to appear by combining these objects, with features like automatic deletion of excess products and display of missing materials, enhancing usability and game amusement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If materials are stored temporarily in conventional game systems, then product production is enabled, but usability and game engagement deteriorate due to storage limitations
Solution Approach 1:
The patent extracts the storage function from the system by allowing materials to exist directly in the virtual space without being stored in inventory. Materials are placed in specific regions of the virtual space and can be directly used for product production, eliminating the need for temporary storage mechanisms.
Solution Approach 2:
The patent transitions from a one-dimensional storage concept (inventory slots) to a three-dimensional virtual space concept. Materials are positioned in specific spatial regions within the virtual environment, allowing unlimited capacity and flexible arrangement without conventional storage constraints.
2Adaptability or versatility
If products are produced using materials in virtual space, then game engagement improves, but system complexity increases
Solution Approach 1:
The virtual space serves multiple functions simultaneously: it is both the environment where materials exist and the workspace where products are produced. The same spatial region used for material placement automatically becomes the production area, eliminating the need for separate storage and production zones.
Solution Approach 2:
The system automatically identifies materials within the designated region and produces products without requiring manual inventory management or complex production queue systems. The production process is triggered automatically when materials are placed in the virtual space region, reducing system complexity.
3Productivity
If region-based material selection is implemented, then product production efficiency improves, but operational complexity increases
Solution Approach 1:
The system pre-defines specific regions in the virtual space designated for material placement and production. These regions are prepared in advance with clear visual indicators, guiding users on where to place materials without requiring complex selection or configuration steps during production.
Solution Approach 2:
The patent uses visual indicators such as color-coded regions or highlighted areas to indicate where materials should be placed and what products can be produced. This visual guidance system simplifies user interaction by making the production process intuitive through color and visual feedback rather than complex menus or commands.
Data Source
AI summary
A region is set in a virtual space, based on a user's operation. A material object is moved in the virtual space, based on the user's operation. A product relating to a plurality of the material objects is caused to appear with at least a portion of the product included in the region, using at least the material objects having at least a portion included in the region.


