Virtual Space Remapping for Overcrowding
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Solution Overview
Problem
Virtual universes often face space constraints that limit the number of avatars and objects that can be accommodated, leading to issues such as overcrowding and performance problems, particularly in popular venues like retail stores and nightclubs, and lack of available conference rooms, where existing solutions like expanding into neighboring spaces are disruptive or require relocating.
Innovation Solution
A method to remap the interior space of virtual universes, allowing for changes in size while preserving the bordering spaces, enabling the placement of avatars and artifacts, and providing access to the remapped area, which can be done manually or automatically based on conditions like avatar density or server load.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If the building expands into surrounding space, then the store can accommodate more avatars and objects, but it crashes into surrounding buildings and impinges on other owned spaces
Solution Approach 1:
The patent applies dimensional transformation by remapping the interior space of a virtual building to a larger volume while keeping the exterior boundaries fixed. This allows the store to accommodate more avatars and objects by changing the internal spatial arrangement rather than expanding outward into surrounding spaces.
Solution Approach 2:
The patent embeds multiple versions of the same space within each other through remapping. The original space and the remapped space coexist, allowing nested configurations where additional conference rooms or storage spaces are created within the existing building footprint without external expansion.
2Area of stationary object
If a second store is built, then the retailer can accommodate more customers and merchandise, but it requires relocating customers from the original store
Solution Approach 1:
The patent segments the virtual retail space by creating multiple distinct versions of the same store interior through remapping. Each version can be accessed independently, allowing customers to be distributed across different spatial configurations without requiring physical relocation or loss of access to the original location.
3Area of stationary object
If the store relocates to a new location, then expansion is possible, but it loses the familiarity and ease-of-use that customers have accumulated
Solution Approach 1:
The patent maintains the familiar exterior appearance and spatial layout of the original store while creating additional interior volume through remapping. This allows customers to remain in the familiar location and maintain their accumulated spatial knowledge while accessing expanded interior spaces that were previously unavailable.
4Area of stationary object
If the nightclub expands its space, then it can accommodate more avatars and reduce server load, but it requires permanent structural changes
Solution Approach 1:
The patent enables dynamic remapping of the nightclub interior space based on event requirements and server capacity. The space can be remapped to accommodate different numbers of avatars for different events, providing flexible adaptation without permanent structural changes or complex construction processes.
Data Source
AI summary
Methods and arrangements of modifying spaces in virtual universes are discussed. Embodiments include transformations, code, state machines or other logic to receive data from a software agent in a virtual universe, directly or indirectly. The data may be based upon information automatically gathered from data stores outside the virtual universe, including account data and user profile data. The embodiment may also involve developing a user profile of the user in the virtual universe, based upon the data received from the software agent. An embodiment may also involve automatically gathering information from data stores external to the virtual universe. The information may include user account data and user profile information. The embodiment may also include aggregating data for generating the user profile in the virtual universe, based upon the information; and transmitting the data directly or indirectly to the virtual universe.


